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The level 6 Arcana utility power Warp in the Weave (Dragon #385, p. 79) reads as follows:

Trigger: A creature uses a burst or blast power that includes you.
Effect: You spend a healing surge but regain no hit points. The triggering burst or blast does not target you or your square.

Presumably this also means that powers that create zones defined by their targeted area would not create the zone in that particular space either. But what happens when the zone created is moveable, such as, for example, Stinking Cloud?

Does the hole in the zone move with the cloud, remain centered on the space it was triggered in, or 'fill in' as soon as the zone is moved? Or something else entirely?

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The zone has a hole that moves with the zone

Because: A zone is not a burst or a blast.

Let's use your Stinking Cloud example; it seems typical.

[...] Area burst 2 within 20 squares

Target: Each creature in the burst

Attack: Intelligence vs. Fortitude

Hit: 1d10 + Intelligence modifier poison damage.

Effect: The burst creates a zone that lasts until the end of your next turn. [...]

A burst or blast is a description of an area. Stinking Cloud is a power that targets an area described by a burst. Warp in the Weave removes a square from that burst's shape. The effect line specifies that the burst creates a zone (not becomes a zone, not is a zone; creates). The zone persists, described by the burst's shape, but the burst's job (describing the zone's shape) is done, and it is no more.

So you cut a hole out of a burst that describes a zone, and thereby get a zone with a hole cut out of it. The hole moves in relation to the zone.

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It says the blast or burst does not target you or your square, with no mention of end condition. As a rules lawyer, I would say that that if Entity A creates a zone with a burst/blast that includes Player B, and B uses Warp in the Weave, then at any given time whatever square B occupies is not included in the zone.

Moving the zone doesn't fill the square in, because B and B's square cannot targeted by the zone. When B moves, Warp in the Weave's square of exclusion moves with B, because Warp in the Weave excludes B's square from the AoE, not squares B used to be in.

Edit: If this argument doesn't sway you, my alternate choice is BESW's interpretation.

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Presumably this also means that powers that create zones defined by their targeted area would not create the zone in that particular space either. But what happens when the zone created is moveable, such as, for example, Stinking Cloud?

Does the hole in the zone move with the cloud, remain centered on the space it was triggered in, or 'fill in' as soon as the zone is moved? Or something else entirely?

This should be up to your GM.

All of it depends on the situation, and it's up to your GM's judgement. Some zones, like the floor freezing, could exclude your square - others, like the floor collapsing into a pit, would not make sense to exclude your square. Some zones, like a gas cloud or running water, may cover your tile eventually but give you a turn or two of reprieve. Some may have the gap move with them, some might have it stay where it is.

Ask your GM what's going to happen before you make the call to use Warp in the Weave. There is no clear and universal answer here, just your GM's answer.

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I would rule that the zone does occupy your square

I suppose this comes down to the interpretation of a burst or blast "creating" a zone. In my rulings, I've deemed that the zone has the same construction algorithm of the creating burst or blast power, rather than the same specific squares of the burst or blast.

This ruling has largely come about from movable zones that were created with obstacles within the burst or blast. For example, if you cast a spell that creates a zone next to a wall or with a pillar in the area, then sustain and move the zone, what do you do? I've always ruled that, after the move, the zone is "re-constructed" according to the original rules, so if it's an Area Burst 2, you move the central square and, after the move, trace the new 2 square radius out from that square.

By this logic, it doesn't matter that you've excluded a square from the burst or blast that creates the zone through Warp in the Weave, what matters is the rules for creating the zone. With that in mind, I would probably still want to give the Wizard a chance to get out of the zone, especially if the triggering power does nothing except create the zone. I would re-word Warp in the Weave as follows:

Effect: You spend a healing surge but regain no hit points. The triggering burst or blast does not target you or your square. If the triggering burst or blast creates a zone, you are not affected by the zone until the end of your next turn.

This is, of course, my interpretation.

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Just to give the only other answer...

The Burst/Blasts initial effects are blocked, but the zone is defined as an area filled in by an effect. The zone is created outside your square, so it isn't targeting your square specifically so the zone is created without issue. Additionally, the zone is created as an after effect.

So to steal the Stinking Cloud example everyone likes, you would not by hit by the 1d10 + Intelligence modifier poison damage which is the rush of the cloud forming, but once the cloud has formed it fills in the whole zone and you would immediately be subject to the effects of the zone.

Consider this like you throwing up some kind wall in front of the oncoming rush of stink, protecting you from the spray itself, but the area around you will still smell bad afterwards.

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