Is there a distinction between paralysis and a paralysis effect? The Monster Manual Glossary on paralysis says, "Unlike hold person and similar effects, a paralysis effect does not allow a new save each round" (313). Does this make monster paralysis effects different from a spell's paralysis effect and from other kinds of paralysis? And how far can immunity to paralysis be extended anyway?
- The type dragon includes among its traits immunity to paralysis effects (MM 308). Obviously, a dragon's immune to a ghoul's paralysis, but what if the dragon were reduced to Dex 0? Would the dragon ignore the condition paralyzed? Does the dragon ignore the effects of the spell hold monster?
- Creatures with the types construct (MM 307), elemental (MM 308), and ooze (MM 313), and, for example, the duergar (MM 92), the kuo-toa (MM 163-4), and the pseudodragon (MM 210-11) are immune to paralysis in general instead of being immune to paralysis effects. (I know, right?) Are such creatures immune to gaining the condition paralyzed? Does that include the paralysis for being reduced to Dex 0, too?
Background: the Frostburn spell shivering touch (104) deals a touched creature that has its SR overcome 3d6 points of Dexterity ability damage. Even the mightiest dragon usually has about Dex 10. Rather than equip all of the campaign's dragons with crazy countermeasures to this spell, I was kind of hoping for an easy out with the dragon's immunity to paralysis, but dragons have immunity to paralysis effects. The subtle difference between that and immunity to paralysis—if any—form this question's crux.