Take the 2-minute tour ×
Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. It's 100% free, no registration required.

Both in terms of setting fluff and game mechanics, what are the differences between the original D&D 3.5 version of Eberron and its D&D 4th edition version?

share|improve this question

1 Answer 1

up vote 20 down vote accepted

Eberron changed far less then other settings. The following are just a few changes I can remember off the top of my head:

  • Xoriat being moved out of orbit, and placed into the stars beyond.
  • Baator being added to the cosmology
  • "Siberys" planes becoming part of the Astral Sea. This includes: Daanvi, Irian, Syrania, Lamannia, Mabar, Baator, Shavarath. This is only a broad title, and does not change how the planes function.
  • "Eberron" planes now orbit closer to Eberron: Dolurrh, Thelanis, Dal Quor. Dolurrh also acts as the Shadowfell, Thelanis acts as the Feywild.
  • "Khyber" planes are considered the Elemental Chaos: Fernia, Risia, Kythri, and the Abyss (Though the Abyss is not an orbiting plane).
  • Dragonmarks now come in a single size, and are no longer restricted to certain races by the rules (but still by story). Therefore, you can have a Dragonborn with a Mark of Warding if your DM allows.
  • The artificer is far less overpowered, now acting as a pretty good leader, focused on either automations or buffs.
  • The maps were rescaled.
  • Changelings and Doppelgangers are now the same race.
  • Things like Eladrin and the feyspires were written in without disturbing lore.
  • The Stillborn were renamed the Skullborn.

Most other changes were just add-ins, very little was taken out, if anything.

share|improve this answer

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.