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What exactly are the implications of this feat?

  • Do the item enhancement bonuses from two implements stack?
  • Do the properties/critical bonuses stack?
  • Is there a 'catch' at all with this feat?
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5 Answers 5

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The feat text says:

Benefit: When you use an arcane attack power and you are wielding a magic implement in each hand, you can add the off-hand implement’s enhancement bonus to damage rolls. Both of your implements must be usable with this power, and you must be capable of wielding both implements, to gain this benefit.

So the enhancement bonuses do stack. The text says "you can add the ... bonus", not "you can use the ... bonus".

Other properties I'd say don't stack, you choose to conduct the attack with one implement or the other.

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  • \$\begingroup\$ The enhancement bonuses do not stack. If you have an implement with a bonus of 6 and another one with a bonus of 5, you are in no way condidered to have an implement with an enhancement bonus of 11. You just get 5 bonus damage. It brings no properties, so if the +5 item normally deals acid damage, the 5 extra damage is still not cold. \$\endgroup\$
    – András
    Oct 17, 2013 at 13:19
  • \$\begingroup\$ @András if you can provide a citation, I'll be glad to amend my answer. \$\endgroup\$ Oct 17, 2013 at 13:39
  • \$\begingroup\$ The feat itself brings no properties of the off-hand implement, if they applied without the feat, they still apply, if not, than not. \$\endgroup\$
    – András
    Oct 17, 2013 at 15:51
  • \$\begingroup\$ You did the citation in your answer. In DnD4 everything does what it say it does, not what would be logical based on the name of the feat or fluff text. It says " add the off-hand implement’s enhancement bonus to damage rolls", if you were right (the enhancement bonus were increased), it would add the enhancement bonus to the attack roll as well. \$\endgroup\$
    – András
    Oct 17, 2013 at 15:53
  • \$\begingroup\$ As you say, "in DnD4 everything does what it say it does, not what would be logical based on the name of the feat or fluff text". What the feat text does say is "add" and "both of your implements must be usable". If you could only use the off-hand implement damage bonus, that text would be meaningless, you'd just be attacking with the off-hand. You say "it would add the enhancement bonus to the attack roll as well". That contradicts other powers and feats that only affect attack rolls or damage, and say so clearly. \$\endgroup\$ Oct 17, 2013 at 16:28
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The feat just increases the damage of an arcane attack power by the enhancement modifier of the off-hand implement. So all that this feat does is increase the damage output of the caster. Only the main-hand weapon is considered for any power-based interactions (crits, special power effects, etc).

One important thing to note about this feat is that each time you use the duel implement you can select which one is the main-hand and which is the off-hand. This becomes important if your caster is using superior implements (i.e. petrified orb or accurate staff) or when he has implements that interact with different powers he has.

A 'catch' that catches some casters is when they don't have an implement that allows them to make opportunity attack. If you have a wand and an orb, you can't take free swipes at guys. That's usually not too bad for casters, but free damage is free damage.

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  • \$\begingroup\$ "One important thing to note about this feat is that each time you use the duel implement you can select which one is the main-hand and which is the off-hand." Just to be clear, does this mean a caster can change which implement to channel his next spell through during combat? Example: warlock casts Hellish Rebuke with implement #1, next round he casts Eldritch Blast with implement #2. Thanks for the note about OA, I had actually considered asking about that as well but forgot.. :) \$\endgroup\$
    – Ravn
    Oct 3, 2011 at 9:04
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    \$\begingroup\$ Yes, the warlock in your example would be able to do that. Both implements are considered readied and so either can be used to cast a spell as the main implement. \$\endgroup\$ Oct 3, 2011 at 20:25
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From the wording of the feat as Adriano posted it, it looks like only the damage part of the enhancement bonus for the offhand implement is added. So if you had a +2 Magic Wand in your main hand, and a +1 Magic Wand in your offhand, together they would give you a +2 enhancement bonus to hit, and a +3 enhancement bonus to damage.

Since only the damage addition is mentioned in the feat, the offhand implement would not add to critical damage or add any properties to spell used.

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The enhancement bonuses of both your main hand and off hand implements are both added to damage. This is the purpose of the feat.

As for properties of the implements, it depends on the property. Normally, only one implement is used when using a power, and dual implement spellcaster does not change that. The implement through which you cast the power applies it's properties to the power (critical damage, saving throw modifiers, situational to hit or damage bonuses, and so on), however some implements have properties that come into effect regardless of the implement being used to cast the power.

A sorcerer using a rhythm blade dagger in his or her off hand, would gain the defensive bonus that the rhythm blade provides as that is a property not contingent on using the implement to cast a power.

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http://wizards.custhelp.com/app/answers/detail/a_id/1396/~/d%26d%3A-faq-for-the-player%27s-handbook

clearly states that Warlocks can use properties of both implements but can only attack with one. that means the properties stack, but the criticals do not. If you have a jagged +3 in one hand, and a bloodiron +3 in the other...you attack with the bloodiron, but you still get the 19-20 crit range of the jagged. Thus when you crit on a 19, you do 3d10 dmg this turn and 3d10 at the start of your next.

How this applies to sorcerers? well, the consensus is that warlocks have nothing in their description that differs them from sorcerers with regards to implements. As such, the general agreement is that this applies to sorcerers. Obviously your DM could over rule this, but considering that sorcerer's tend to be considered underpowered against wizards (lack of options/etc), most let this go

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    \$\begingroup\$ Welcome to the site, Adam. While this is true, it is dangerously so: most weapons have provisos that you have to attack with them. If we look at jagged, for example, "This weapon scores critical hits on a 19 or 20." does not mean that you score crits on 19-20, only attacks through that weapon do. There is significant discussion as to the best off-hand implements: community.wizards.com/go/thread/view/75882/27076613/… Still... welcome to the site. Glad to have you. \$\endgroup\$ Mar 30, 2012 at 12:06

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