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In the (A)D&D multiverse, when a deity gains believers, he/she/it also gains power. But how much might is gained as the number of followers increases?

As an example, when Elan's puppet deity has one follower — Elan himself — he can empower his priest to strike his adversary with a (very tiny) lightning stroke, doing probably no more harm than 1 HP, temporarily. Deities with millions of believers can, presumably, lay waste to whole landscapes. Is there an article or a table available where "power per believer" is listed?

AD&D 2.0 answers would be preferred, but all (A)D&D related answers are appreciated, as are also answers from other systems which could be converted.

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According to the Spelljammer setting, a deity does not grant spells to priests in a crystal sphere unless they have at least 50 believers. (Or possibly 100 believers - my memory is spotty on this point.) As far as I recall, the rules don't clarify if this is because the deity cannot manifest power without a certian number of local believers, or if it's some kind of big divine mutual agreement. There's not <em>necessarily</em> a connection between the ability of a deity to manifest power and the ability to grant some of that power to priests, but I thought it was probably worth a mention. –  GMJoe Jan 10 '12 at 6:32
    
@user867: Interesting to know. Why don't you post it as additional answer? –  Stephen Jan 10 '12 at 16:46
    
Because it's a partial answer at best. Yes, the places in which deities can exert power on the Prime Material Plane are limited by the number of local worshippers, but that limit is independant of the deity's power: A Greater Deity is just as subject to the 100-believer limit as a Demigod is. Plus, the limit only applies to the Prime Material: I know of no other planes in the published second edition cosmology that have crystal spheres or phlogiston, and the Planescape setting never mentioned any other Plane having a similar kind of limit. –  GMJoe Feb 16 '12 at 6:47
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A couple of related point from Planescape. 1) Followers of a God loose powers the further around the Great Ring they get from their God. 2) The closer to the center of a spire the more everyone looses power including God until, at the center all are powerless. 3) The Lady of Pain does not allow people to worship her, as she herself states in "Pages of Pain": Gods are not allowed within Sigil, it is my purpose to maintain that, and if people pray to me, then what do I become but a God? –  Pyrodante Feb 29 '12 at 17:39
    
@Pyrodante It's also worth mentioning that the Planescape setting states that the reason a priest's powers weaken as they go 'round the ring is because of a divine agreement, and not because the deities are necessarily weaker on foreign planes; There are also a few Powers (mostly with divine realms not in the great wheel) whose priests don't obey the general rule. –  GMJoe Dec 27 '12 at 3:23
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The third edition of Dungeons & Dragons gives rather extensive rules for god creation in its Deities and Demigods. The net effect is that worshipers make the difference between a being with divine rank 0 and divine rank 1; more information about that can be found on the d20 SRD here. AD&D had its own Deities and Demigods book, according to Wikipedia, so that may describe how it works in AD&D. I feel I should also note that the webcomic "Order of the Stick" was originally making fun of 3.5, not AD&D.

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AD&D: "Legends & Lore" - I even have that! –  Stephen Oct 10 '11 at 17:33
    
Because the question as well as the answer of sebsmith refer to the Order of the Stick, I hope it is OK to point to the current OotS pledge drive at kickstarter to get the books reprinted. –  Stephen Jan 31 '12 at 18:25
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There is an old book called The Primal Order by Peter Adkinson that deals with just this, and very well, I may add. I've used it for this purpose in AD&D, and other games.

Reviews of The Primal Order can be found on rpg.net and Pyramid, but I'd highly recommend it, and the supplements(Pawns: The Opening Move, Knights: Strategies in Motion, and Chessboards: The Planes of Possibility), to give your deities a substantial framework behind them. Unfortunately, the last supplement was derailed by a little product called Magic: The Gathering.

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> to give your deities a substantial framework behind them - Thanks for the info, but the "deity" in question is a PC now worshipped by a clan of troglodytes. Should possibly have mentioned this. –  Stephen Oct 10 '11 at 17:53
    
@Stephen - I guess I didn't mention that I used this framework for PCs as gods... :) It works quite well, and though it is system independent, the system they use for the archetypical system is AD&D. It uses a system of primal points that exist alongside your current system and gives them powers outside of any system consideration that confer the godlike abilities. It's pretty slick, and I'd recommend a look. –  wraith808 Oct 10 '11 at 18:29
    
OK, I found the TPO, but the 1995 instead of the 1995 edition, and, alas but according to Murphy's Law, the AD&D and D&D conversions had been removed from that edition. These probably are very few pages, but how/where can I get those, please? –  Stephen Oct 31 '11 at 13:34
    
@Stephen I'd forgotten that unfortunately, when the schism happened that eventually took TPO out of Wizards' hands, the conversions were taken out. Other than finding a version that has those conversions in them, I don't know that there's a way to get those separately. –  wraith808 Nov 1 '11 at 1:55
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Depends on the edition and setting really. Though generally it just makes them overall more powerful compared to other deities with fewer followers (though the amounts required are universally pretty high), like they can have more avatars or grant high potency miracles more frequently and the like. While losing their followers the reverse happens and it becomes possible for other deities to steal their portfolios since they can no longer manage their duties as effectively. Or outright kill them if the difference in power is great enough. Though again, it depends on the rules for your particular setting.

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