I had a friend tell me about a DnD 3.5 specialization for a fighter class, the crit fighter. Somehow, using the int score, this class would lower the die needed for a crit, and could, for instance, crit on a 14 rather than a 20. I am just wondering if anyone else has heard of this or something similar. If you have, would you please post a link to the source? Thanks.
- Anybody can ask a question
- Anybody can answer
- The best answers are voted up and rise to the top
I'm not familiar with the Int rule but there are several ways to lower your crit so that you have a good crit chance (>25%).
First you start with a weapon with a high critical range. The obvious choices are Rapier (1d6, 18-20/x2), Scimitar (1d6, 18-20/x2) and Falchion (2d4, 18-20/x2). Many people prefer the Falchion as a two handed weapon and therefore a better damage dealer.
Next you double the crit range. There are many ways to do it, but in the often the best way to do it (especially over a campaign) is to take the feat Improved Critical. This extends your critical range to 15-20, giving you a 6/20 (30%) critical threat chance. The other options are the Keen weapon enhancement, a Scabbard of Keen Edges, and the Keen Edge spell. Note that these effects don't stack so you only need one.
Next most players take feats and abilities to increase their attack, to confirm more critical threats. Once that reaches a certain level they invest in additional damage. The Burst enhancements (Icy Burst, etc) are often chosen because this build makes better use of their crit damage.
All references from d20SRD.org
Here's how you get a threat range of 13-20 or better.
You now have a threat range of 9-20. With the urban barbarian, you have 8-20 on a charge or versus a flat-footed opponent.
If you don't want to play an evil character, the Weapon Master (Sword and Fist, 3.0) or Psychic Weapon Master (WotC web article, 3.5) will give you +2 to threat range, for a respectable 13-20. My old fighter character not only took this combination, but created a scabbard which applied the paladin spell bless weapon, which automatically confirms critical hits against evil foes.
If you're willing to delve into third-party, 3.0 and pre-errata material, there are some 17-20 base weapons that will give you an even more ridiculous threat range: with the Dispater prestige class, 5-20.
the weapon master (kensai) in the oriental adventure books states that upon reaching 7th lvl in kensai achieves an additive to crit range and it stacks with improved crits. so i'm not sure but by the time you reach epic levels you could have classes in kensai, and Disciple of Dispater, the psychic weapon master, plus the barbarian with the urban class feature should stack. Schimitar crit 18-20 + improved crit + kensai levels+ disciple of dispater+ psychic weapon master.
It is possible, by mixing levels in monk and fighter, to get a 20th level character specialized in bladed gauntlets to have a crit range of 12-20. Base of 17-20, keen weapon for 16-20, then improved threat range for 12-20, IIRC. I did the math for that back when the complete fighter book was released. You'll need the weapon specialization, improved threat range and a couple other specific feats; I no longer have the math, and the board I wrote it up on is no longer present online (nor was it in the Web Archive).
But pushing threat range down so far isn't all that useful; as C Ross notes, at some point, most start using feats on other things.