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Tonight in my Savage Worlds (Explorer Edition) game, several of the bad guys, all Extras, were shot, took damage exceeding their Toughness, and were put out of the fight--which I believe is technically Incapacitated.

These same guys made their Vigor rolls, per the Aftermath section of the SW:EX book.

  • Does this mean they are considered Shaken and suffering from Wounds?
  • If they are wounded, how many wounds? What penalty to trait rolls?

One of them was healed by a PC's Ally. The healing roll was sufficient to heal one wound.

  • How many wounds does he have now? What penalties? Is he still Shaken? In the fiction, is he still suffering from a bullet wound?

Lastly, they all got Gut Shot on the Injury table.

  • Does this mean that in the fiction they are seriously wounded, but somehow able to manage?

If I'm botching this whole process and it'd be easier just to outline it, go nuts.

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2 Answers

up vote 4 down vote accepted

In SWEX, Extras just to go Shaken if they take more than their Toughness; they don't immediately go to Incapacitated. A Raise or a second Shaken result is required to Incapacitate them. (SWEX p.75) I assume that's what you did, it's just not clear from the question.

Extras don't get wounds. Determining they were "Gut Shot" on the Injury Table is nice color for the fiction but not rules relevant. Extras who would be Incapacitated by a nonlethal attack are simply knocked out for 1d6 hours (Core Revised p.67).

After a fight you do roll Vigor for Incapacitated Extras to see if they're alive and Incapacitated or just plain dead (the old SW Core rulebook specifies that Extras roll on p.72, SWEX just says "all allies" roll but clarifies that alive ones are still Incapacitated on p.77). You can make a second Vigor roll to classify them as "walking wounded" if desired.

Then every five days, Incapacitated Extras roll Vigor, lose Incapacitated on a success and die on a 1 on the Vigor die (SWEX p.78). This of course clearly implies that Extras stick around Incapacitated after the fight.

It's not specified, but I would assume a successful Healing check on an Extra would get them un-Incapacitated. There are no Wounds on them at that point and they would be at full strength, though if you want to consider them Shaken or Wounded or whatnot, do it.

However, they are Extras - feel free and do what you want with them! If you want the PCs' opponents to just be dead to avoid the interminable debates about "killing the captives" etc., knock yourself out. But if you want to know the RAW, there it is.

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So I rolled Vigor after the fight, per the Aftermath rules, they succeeded and were Incapacitated. That meant a roll on the Injury table, right? – cr0m Oct 16 '11 at 20:00
No. Why would you roll on the Injury table? They don't have wounds, and it doesn't say to. I mean, you can if you want of course... – mxyzplk Oct 17 '11 at 0:41
The Aftermath section describes survivors as Incapacitated, so I figured the text on p76 about Incapacitated characters applied. That section refers to the table on the previous page--which refers to "Heroes" in its text. Is "Hero" used in SW to refer to Wild Cards exclusively? – cr0m Oct 25 '11 at 22:49
The Incapacitation sidebar on p.75 is not relevant to Extras. Extras are just Incapacitated as in down. Note how after it says that under Damage Effects, it says "Wounded Wild Cards are discussed below." The whole point of Extras is to be simple. But like I say, if you want to roll for them enjoy! – mxyzplk Oct 26 '11 at 0:13
Sorry if I'm belaboring the point, but why is the Incapacitation sidebar irrelevant to Extras? – cr0m Oct 26 '11 at 5:34
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My understanding is that extras don't get any of the effort or thought that includes things like "wounds." They are either 1) fine, 2) shaken, or 3) gone. Less to track that way. Only wildcards have wounds, individual bennies, etc.

If you want the extra that was healed by the PC after the battle to become important, it doesn't really matter whether the rules say the extra could or could not survive. Do what's best for everyone's enjoyment and the story. If the healed extra becomes an ally for the PC's, follow the ally rules. I'd say he's fine from a stats perspective, but there's no reason he has to act (be roleplayed) like he's completely healthy.

The extras/allies rules are meant to keep combat easier for the GM, and faster/more fun for everyone. After combat, I think you should feel free to bend them as needed.

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Plus-one to you, sir. Everything in this answer is not only in the spirit of the rules as written, but it is also 100% Totally-Motally CORRECT. – Dr Rotwang Oct 15 '11 at 13:24
I agree with Dr Rotwang that what you're saying is certainly in the spirit of the rules for Extras, but it does ignore the Aftermath section of SW:EX. This creates a problem for me (albeit a small one) because I like to let the dice decide--I enjoy emergent stories best. – cr0m Oct 25 '11 at 22:53

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