What would be a realistic number of arrows an archer can have/carry/bring with him? Dozens or hundreds?
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If we're talking about how many arrows an archer can carry, I'd say it's limited only by carrying capacity - if you want to fill your backpack up with arrows, good for you. I suspect what you want is: how many arrows can an archer fire in one encounter? (Keeping in mind that getting an arrow from a quiver is essentially "free", as opposed to retrieving something from a pack). At that point, I'd probably rule you're limited to two quivers - one on the hip, one on the back. If you don't have a backpack, I'd probably let you have a third (on the opposite shoulder). Once you've exhausted those, then I'd say you'd have to take actions to retrieve another quiver from your pack. |
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I would say 20 per quiver. I did not find something specific in the rules but reading the description of Efficient Quiver it seems that a normal quiver contains 20 arrows:
I would then say that if you have a backpack you can carry no more than one quiver |
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Going by the pathfinder weapon stats here, a quiver contains 20 arrows and weighs 3 pounds. Therefore, you should be able to bring as many as you can carry, which depends on your carrying capacity and method of transportation. Edit: A PC archer, by third level, can probably bring enough arrows with them (using a mount, a strong friend, a ship, or similar for what's to bulky for themselves) and has enough gold that it is not worth tracking how many arrows they expend in most cases. |
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As mentioned by @sebsmith and @Matteo, the rule is 20 arrows per standard quiver. When you play, you should also consider the logistics of a quiver's size, not just its weight. In real life practicality, a typical adventurer can really only carry one or two quivers at a time, making a practical limit of 20-40 arrows carried without using a mount or a henchman. There are magical helpers as well, such as the Efficient Quiver that @Matteo mentioned (known as a Quiver of Elhonna in DnD editions), which can boost the capacity 3x or more. Though rules vary or don't exist in the various rule-sets, our group typically will play a rule that 50% of arrows that don't hit their intended target are recoverable/reusable, which tends to lessen a little bit the problems associated with only being able to carry a finite number of arrows. Also, being able to scavenge arrows from defeated enemies helps as well. |
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Having carried 10 arrows per quiver with 1.5" diameter heads, and three quivers usably, doing SCA wars... and knowing that real combat arrows are under 1/2" diameter, one could reasonably shove 30+ arrows per quiver. Note that the second and third quiver was not draw-ready, but was where I could re-sling it on the field to draw from. So, in theory, I'd say probably 120-160. But you're not going to want more than 30 in a quiver, and that quiver is several inches in diameter. It's not that heavy, but it is bulky. |
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