I am running a pulp WW2 campaign where the players are deep inside Germany in 1940 uncovering secret projects, getting involved in the occult and discovering ancient powers that the Third Reich are trying to harness.
The Nazis are portrayed in an Indiana Jones manner and I have avoided using any real people (apart from Herr-toothbrush-moustache-himself). It is quite easy to retain separation in my group because we sat and agreed the boundaries. There were horrors in WW2 that all our families are the sharp end of and we didn't want to make anyone feel uncomfortable by going anywhere near those.
The difficulty comes when writing up the setting for others to enjoy. Equipment is agnostic and easy to do without offending anyone but as soon as you get into describing organisations and the people in charge of them, it gets very difficult. It is a difficult line to tread between making it feel like WW2 and offending anyone. For example, I want to use the SS in the region to mark how important the research projects are but the SS did despicable things.
How do I ensure separation between historical events and the game world while still feeling historical?
Or am I being too sensitive?