I'm searching for a system that has significant options for magic adventures.
I want to let players not just to tell their stories and take part in an adventure, but create the magic themselves.
A couple of nice systems (shortly):
- Ars Magica - constructing any spell (most versatile system). Interesting setting, playing 1 PC plus group of NPC.
- World Of Darkness (I) - very nice meta plot, simple spell constructor, crossover can be played in case of something.
The rest of systems (D&D, Gurps, Fuzion, Savage Worlds, Warhammer...) that I know are the combination of : mana points + list of spells.
How do other systems compare to AM/WoD (in terms of setting/constructor/something else)?
Update: I'm trying to find a new system (narrative or not) which has an interesting magic setting (not general fantasy, not firing a lot of spells per second) and at least a simple spells constructor (because fixed spells list is not an option).
Good examples of settings: Faeries from WoD, AM with covens in Medieval Fantasy Europe. Bad examples: DnD with action based magic - kill'em all.
It's a magic, it should be like fairy tales.