The last (and only) time I ran a mixed game (containing Changeling, Mage and Vampire characters) for nWoD, I explained at length that nWoD started with a clean sheet and no one 'instinctively' hated each other.
I ended up effectively running 3 games as groups refused to cooperate, despite my mutual interest story line I threw out to them. It ended up with a lot of conflict between the sub-groups.
- Is this often an issue with mixed games in nWoD?
- Is this often an issue with games in nWoD in general?
- Is there a way around this, without rail-roading the players into 'playing nice'?
Next time I'll take more care to vet characters before allowing them to play, and have an even lengthier discussion about the sort of game I'm planning (they won't be holding hands and skipping round in fields of daisies, but there will be some co-operation), but I'd like to know if this extra effort will be wasted.