What rules would need to change/be added to use the concept of alchemy from full metal alchemist in an urban magic game using the FATE system.
Are there any synthesized gaming discussions for how the mechanics of FMA alchemy works?
At a baseline, you have a few ethical and absolute rules:
2 & 3 seem more ethical limitations, with 1 being the only absolute limitation we are shown.
But other than that, though each alchemist seems to focus on his own interests, it seems a pretty wide open magic system.
A couple of threads on FMA adaptions:
With that in mind, I'd take a page from the Dresden Files RPG., having a Q&D version of alchemy, and a ritual version. The Q&D version would require a focus, i.e.