I don't see why not. Part of the point of the game is the relationships between characters; thus, it's natural that consequences for one character may also affect another. If Bob's trying to convince Sally to do something dumb, and he succeeds, Sally's life sucks more.
I would be a little bit more worried if you or the other players were establishing scenes that don't have any scope for a positive or negative playoff for the character, however, which I think is what you're asking? Scenes usually have conflict baked into them, although that's not 100% necessary. Reread page 30, which talks about scenes with straight-ahead conflict vs. scenes that are just color.
I think in the end it's going to depend on you and your game. If the session is ending in a satisfying way, with a lot of fiasco along the way, you're doing it right. If you don't feel like anything actually happened during the game, that's probably less good and you'll want to frame more scenes with conflict in mind. Ultimately, the framing of the scene will determine whether or not the scene has the opportunities you're talking about.