I'm running a game where the PCs discover that they're actually Fae. Obviously this isn't strictly canonical - Fae in CtL leave fetches in place of children, not their own young - but I'm otherwise trying to stay with the source material as much as possible.
The book says that "the human mind [...] seems intrinsically incapable of comprehending the vast paradoxical nature of [Fairie]", but as True Fae the PCs should be able to understand it a lot better. So, how do I describe the world such that the PCs can function there while still conveying something that the players themselves should be incapable of comprehending?
