I was reading Leverage, and listening to a podcast on it, and came up with the idea of modeling this in FATE, or perhaps even in the non-critical parts (non-magical and non-combat) of my Dresden Files game to help with the fluidity of the story.
"Competence Porn" is a term coined to describe the genre of Leverage and things like it, when highly (supremely?) competent people come together for a common goal. They rarely if ever fail if they are operating in their wheelhouse- failures instead become obstacles that they must apply their expertise to in order to justify their success or that complicate their success, i.e. the thief cracks the safe handily, but the mark is coming in the singular door to the vault room as the final tumbler moves into place.
I have a few ideas on how to model this, but wanted to know if there were any FATE implementations of such an idea that already existed, and/or if anyone had done such a thing and had other suggestions.
Spoiler tagging my ideas so far in case others were interested as I'm very interested in if possible getting implementations with no pre-conceived notions of what could be done:
Each player has an aspect that applies to/describes one skill that is their specialty. Any failure when using that specialty places an aspect on the scene that either compels the player, or can be tagged with subsequent attempts to get out of the obstacle. I was even thinking of treating this as an assessment to represent the character's quick wit that the player might not possess in such a situation.
