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I'm playing a game of Star Wars Saga Edition with friends, but I was horrified to find that due to ownership of names, and systems etc the book is no longer in print, and getting hold of a copy is next to impossible.

So I'd like to know how I can keep playing something very similar to this game once the campaign is over (the books don't belong to the GM, so I can't just borrow them).

I hear that Star wars Saga edition is part way between d20 Modern and 4E and replaced West End Games' d6 version. I'm sure there are other systems based on Star Wars as well. But which one is the closest fit, that I can still go out and buy somewhere?

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2 Answers

up vote 7 down vote accepted

There is nothing too much like Star Wars Saga Edition. Luckily, getting a copy really shouldn't be that hard, they are at used bookstores in my area at least.

Are you looking for system or setting similarities?

System

SW:SE is a d20-based game. It is not d20 Modern based, though depending on how close you want it, d20 Modern + d20 Future provides a somewhat similar play experience (more similar that using GURPS or Savage Worlds, I guess).

They talked about both SW:SE and the 3.5e Tome of Battle as being 4e progenitors but I don't see a lot of similarity. I liked both of those and played a good bit of ToB in 3.5e but hate 4e; perhaps it was "inspired by" them but there's not a lot of mechanical similarity.

Setting

The (much older) West End Games d6-based Star Wars had many, many books worth of support with setting, adventures, etc. It is the only other licensed Star Wars game. It shares zero mechanics with SW:SE - it's a previously licensed game by a different company using a different system. It is really good though, and the rules are free now as d6 Space Opera (without of course the Star Wars intellectual property).

Kinda Both

If you want it science fictioney, but d20ey, you could look at d20 Traveller. It's a pretty bad d20 adaptation and not really a great intro to the Traveller universe, but depending on your values and personal initiative that may or may not be a deal killer.

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There were a number of mechanics ideas taken from Saga Edition into 4e - mainly, the consolidation of the skill list, and the reduction of skill points at first level in favor of a fixed bonus to trained skills. –  YogoZuno Mar 4 '12 at 6:00
    
@YogoZuno I think I could manage some of those changes myself so that's not too big a deal. –  Pureferret Mar 4 '12 at 14:19
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@YogoZuno true but it doesn't make the overall systems at all similar. There's 100 games with more consolidated skill lists. SWSE is more different from 4e than it is from any OGL/d20 game. –  mxyzplk Mar 4 '12 at 14:36
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That is... not accurate IMO. Feel free and post your own answer explaining how they're the same. –  mxyzplk Mar 4 '12 at 18:35
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Exactly. "It's like SWSE and Bo9S" is why I was looking forward to 4e. Then I bailed, when it was nothing like them. Just because they said it doesn't mean it's based in fact. –  mxyzplk Mar 6 '12 at 3:41
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The closest games mechanics-wise would be d20 Modern + d20 Future, or Gamma World. Gamma World has quite a different setting, and some of the mutations would not even suit Star Wars aliens, and there would be no Jedi.

d20Modern +d20 Future could offer some of the Star Wars trappings - psionics and blasters, not so much the Jedi though. Fading Suns d20 would also provide a lot of the same sorts of mechanics. Traveller d20 psionics are quite different to Jedi Force powers, but would do in a pinch.

Failing all that, if you really want to play Saga Edition, try eBay or Noble Knight for second hand copies.

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I would add that if you want to go with d20Modern/d20Future that you could use the psionics rules in the back of the Modern book, with some tweaks for flavor. It seems a little much effort though when you could just buy the SWSE books second hand. –  C. Ross Mar 4 '12 at 18:12
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