Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. Join them; it only takes a minute:

Sign up
Here's how it works:
  1. Anybody can ask a question
  2. Anybody can answer
  3. The best answers are voted up and rise to the top

What triggers a critical hit in WFRP 3rd edition?

share|improve this question
up vote 4 down vote accepted

Critical hits can be triggered from three sources:

  1. Sigmar's Comet rolled on an expertise die.
  2. Boons in the results pool equivalent to the CR of the weapon, as an example, Great Weapons have a CR of 2, so 2 boons can trigger a critical hit.
  3. Triggering a line of an action card; the action card will list what the requirements are for triggering this line. Note that you can only trigger a success line on an action card if the check is successful (unless otherwise stated on the card).

There are a few caveats with critical hits:

  • Critical hits from the SAME source do NOT stack; for example, if you have TWO Sigmar's Comets in your results pool, only ONE may be used to trigger a critical hit. The other one will need to be used another way.
  • Critical hits from DIFFERENT sources DO stack; back to the above example with a great weapon. Suppose the dice pool is successful with 1 Sigmar's Comet and 2 boons; since the Great Weapon has a Critical Rating (CR) of 2, the player may choose to convert two wounds to critical wounds (one from the Comet, and one from the weapon's critical rating).
  • Success Lines in action cards can only be triggered ONCE. If there is a line on the action card that states: 2 x Boons: +1 Critical This can only be used ONCE even if the results pool has 4 boons; in this example, the player may choose to use the boons to trigger another success line.
  • Critical hits never add wounds; they only convert normal wounds into critical. If a player's action card states +1 critical, that means one wound card inflicted from the player's damage is turned over as a critical, NOT one additional wound is added as a critical.
  • Finally, the minimum would result is one wound, but this can NOT be converted into a critical hit. Instead, a number of normal wounds are inflicted equal to the number of critical effects triggered.


share|improve this answer

Rolling the correct number of symbols on the dice, as required by the technique used.

A Sigmar's Commet can always be used to trigger the critical hit.

Some weapons have specific numbers of Eagle Symbols or Axe Symbols to generate a critical, as listed in the weapon data or on the action card. For example, the card Thundering Shot states 3 axes does critical damage. So, for such a shot, either a Comet or 3 axes means doing a critical.

share|improve this answer
That mechanic just makes me cringe. :) Maybe there's something in that mechanic that answers the question of why I'm also, and remain, a "WFRP 2e refugee." :) – javafueled Apr 19 '12 at 16:39
so it's only when these dice come up that I apply the critical damage from a weapon. sounds simple enough. – Peter Apr 19 '12 at 23:40
The specific triggers vary by weapon/technique. Only the Comet is a "sure thing"... – aramis Apr 20 '12 at 3:53

Your Answer


By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.