What is the difference between No Action, e.g. the Monk's Centered Flurry of Blows [ddi], and the more common Free Action?
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There are conditions that prevent characters from taking actions altogether (stunned, unconscious, dying, etc). This prevents free actions, but a "No Action" power could still be used. Also note that most powers that enhance your initiative are No Action because you are using them before combat technically begins. For example, a Deva could use the Memory of a Thousand Lifetimes power to boost a saving throw taken while stunned, but a Battlemind couldn't use Battle Resilience while stunned. My guess at the reason this particular power is a No Action power is that you can normally only make one attack as a free action per turn. "No Action" powers don't count toward this limit.
Centered Flurry of Blows could be argued to be an attack power, and thus use up your 1 free action attack per turn. Giving it a "No Action" ensures that it doesn't. |
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