I just finished running a campaign using a D&D 3.0/3.5/Pathfinder hybrid (I own the books for 3.0 but prefer 3.5, and started using a lot of monsters from Pathfinder because I prefer their bestiary). My players managed to get up to level 16, and it was a good old time.
Now I am starting to plan a continuation of the story for two of the players, aiming to get into epic levels. However, this is going to be a much more relaxed, messing around campaign.
Basically, the set up is this. The two players are a LN Half-Orc fighter and a CN Half-Dragon Warmage. They are teamed together in a buddy-cop style setting (fighter is the tight-laced, play by the rules cop, mage is the loose-cannon, does his own thing cop). I'm going to be running it as a very fast paced, wild and crazy type game, and was looking for monsters and loot that fit with this idea. Any encounter ideas are most welcome as well.
Here's a few I have already: - busting a weapons dealer who is smuggling in rods of wonder (everyone in fight is armed with said rods) - infiltrating an illegal gambling ring where the criminals are using rouge's dice and decks of many cards - stopping a drug cartel whose product is turning people into zombies (or werewolves, or ooze, or something).
What I'm getting at is this: Does anyone know of any other weapons/monsters/traps/etc that would fit well into this type of campaign? Especially ones whose actions are determined by die roll?
Thanks, Master Waldo