I am kinda new to these tabletop RPG games, and since I really love the Creative Commons philosophy, I wanted to know what are the strengths & weaknesses of the main CC-powered RPG games, mainly taking into account the ease of use and completeness.
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closed as not constructive by RMorrisey, mxyzplk♦ May 6 '12 at 19:35
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Take a look at Heroes Against Darkness (HAD) by Justin Halliday. It's CC 3.0 by-nc-nd. Very complete, rules-light, high-fantasy RPG. IMHO, HAD feels like Basic/Expert (B/X) D&D--if you're not familiar with B/X D&D it predates the current D&D field, introduced c.1977. HAD is a complete game with 9+ character options, a full magic system, and a bestiary. The game comes complete with a gamemaster's section that includes details on modding and tweaking the game throughout the spectrum of high fantasy rule sets from B/X through 4e with rules for health rallying or adding Vancian Magic (Vancian Magic is defined for someone new to tabletop RPGs). Definitely check it out. Be sure to pick up the solo adventure The Sundered Tower to get a feel of the game. HAD is very professionally packaged and it's FREE to boot. |
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The rules for Pathfinder and D&D 3.5 can't (AFAIK) be copyrighted, which is why the rules in their entirety are available online (D&D 3.5, Pathfinder). It's not exactly CC, but the end result is the same - open, free gaming. |
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