A number of questions exist on stack-exchange discussing feudal economies in RPGs, indicating a number of essays regarding feudal economics in RPG.
What equivalent essay analyses exist of game capitalisms in "modern" era RPGs? What meta-analyses or reviews of this area exist, if any?
- Consider the "modern" period to include the early modern period where commodity production or long range trade exists. If you're playing a game set in Stephenson's Baroque Cycle setting, it counts.
- Consider the "modern" period to include all near futures.
- Modern fantasy etc. is fine, even if there's an "alternate" economy in fantasy elements, as long as there is a "story" economy that claims or has been analysed as a capitalist economy. "Sword and magic" fluff that explicitly structures the economy as capitalistic (as opposed to a "failed understanding of feudalism") is fine.
- Similarly, regardless of the game's reward structure, this is more about the crunch and fluff of pricing in a system that is meant to present the in "story" world economy as capitalistic—rather than a crunch that in and of the rules themselves attempts to structure player rewards versus efforts at the "game" level as a capitalism.
- Feel free to be inclusive about "what is capitalism" based on the RPG essayist's own beliefs about what constitutes capitalism.
I'm quite versed in the variety of "real world" political-economic and economic analyses of capitalism-par-capitalism, I'm more looking at analyses of "story" capitalisms or reward-loot-purchase cost, or "evil corporations as characters" and capitalist explanations of these NPCs changes.

