What are some good methods for presenting information to a limited number of players in a gaming group so as to allow them to control when and how that information gets released to the rest of the characters? I want to limit the amount of parroting of the GM the player(s) have to do, and to preserve that player's opportunities to roleplay the use and results of their character's skills.
- A character possesses a detection or tracking skill the others do not
- A character possesses a specialty or area of refined knowledge such as masonry or architecture
- A character has reason to not want full disclosure of what they have gleaned
Leaving the room to talk and writing and passing notes both seem to take a lot of time. What other methods are there?