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I have been designing a rogue character and it is my understanding that a rogue character is able to use light blades. Therefore I took Spiked chain training which specifies that both ends of the chain would be considered light blades. However the character builder would not accept this. I need to know if my logic is flawed or if there are other feats I need to take to make this work.

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Can you clarify where exactly the Character Builder is having a problem? Is it not letting you take the spiked chain training feat, or is it not letting you wield the spiked chain? Also, keep in mind that spiked chain training is a multi-class feat; you're not eligible for it if you already have another multi-class feat. – Oblivious Sage May 18 '12 at 17:49
it simply will not allow me equip the chain and I do not have another multi-class feat – Varentena May 18 '12 at 17:50
Which character builder? – Brian Ballsun-Stanton May 19 '12 at 1:52
For more accurate debugging, please paste your character into your answer. – Brian Ballsun-Stanton May 19 '12 at 2:01
up vote 7 down vote accepted

Spiked Chain Training is different from Weapon Proficiency (Spiked Chain).

Note that, in its default state, a spiked chain is a superior weapon that belongs to the flail group.

Only through taking spiked chain training does it also become a light blade. Therefore, in order to effectively use a spiked chain as light blade as thief, you must have spiked chain training. This feat counts as a multiclass feat. If you have the wrong feat, you may equip the chain but not have it be usable by certain powers, thereby having them appear "blank."

A valid and tested build would be:

====== Created Using Wizards of the Coast D&D Character Builder ======
level 1
Human, Rogue
Rogue Tactics: Brutal Scoundrel
Rogue: Rogue Weapon Talent

Str 14, Con 10, Dex 20, Int 10, Wis 10, Cha 9.

Str 14, Con 10, Dex 18, Int 10, Wis 10, Cha 9.

AC: 17 Fort: 13 Reflex: 18 Will: 11
HP: 22 Surges: 6 Surge Value: 5

Stealth +10, Thievery +10

Acrobatics +5, Arcana, Bluff -1, Diplomacy -1, Dungeoneering, Endurance, Heal, History, Insight, Intimidate -1, Nature, Perception, Religion, Streetwise -1, Athletics +2

Human: Spiked Chain Training
Level 1: Light Blade Expertise

Rogue at-will 1: Riposte Strike
Rogue at-will 1: Piercing Strike
Rogue encounter 1: Sly Lunge
Rogue daily 1: Checking Jab

Leather Armor, Spiked chain
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

Note, however, that because of the rogue's +1 to accuracy with daggers, the spiked chain offers only a rough increase of +1.03 damage on a given attack at level 1 and far less as levels increase due to the nature of scaling bonuses. Considering the difficulty of achieving combat advantage with a reach weapon, there is no normal benefit to wielding a spiked chain as a rogue.

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The chain technically counts as an exotic weapon so without the exotic weapon (spiked chain) feat it will probably keep giving you trouble.

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False, actually. There's some interesting wording here and multiple interacting feats. It's really annoying. – Brian Ballsun-Stanton May 19 '12 at 1:52

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