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In D&D 4e, there are superior "masterwork" versions of armour types, like "feyleather" for leather armour or "wyrmscale" for scale armour. They have a higher armour bonus, but a minimum enhancement bonus, and a price of "special".

How exactly do masterwork armours work? Does any leather armour of +4 or greater qualify to be feyleather for a free +1 armour bonus? Is all +6 plate armour essentially Godplate?

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See this question and answer for more detail. – DCShannon Jun 19 '14 at 18:32

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Armor should always be the best masterwork version its +X bonus allows. Some later books add additional kinds of masterwork armor, in which case any of the kinds with the a minimum +X bonus equal to the item's +X bonus should be OK, but armor should never be of a lower quality than it could be. If you're allowing players to upgrade the enchantments on a piece of armor, the armor should automatically improve to match the appropriate masterwork quality.

The masterwork armors are essentially a math fix: WotC realized player AC lagged behind monster attack bonuses at higher levels, so they put in masterwork armor to make up the difference. Consider the math for a heavy armor character without masterwork. Monsters gain +29 attack (1 per level) going from level 1 to level 30. Players get +15 (half level), +6 (enhancement), maybe +1 more from the original paragon tier feat bonuses to AC for a gain of +22 over 29 levels, a difference of 7. That means if you were getting hit on an 11 on the die at level 1, you're getting hit by a 4 on the die at level 30.

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