If a character is drunk, what are the penalties associated to it ? I do remember a special prestige class for monks about it, but I don't remember anything specific in the core rulebook.
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Well, the 3.0e Arms & Equipment Guide has a section on drunkenness rules. For each drink, it's a Fort save with a DC per kind of alcohol (10-15). Multiple drinks an hour get a progressive -1/-2/-4 penalty. Failures take 1d2 temporary DEX and WIS damage. If either go to 0 you're out of the action; if both go to 0 you may have alcohol poisoning and have to make another Fort save or start taking 1 point of temp CON damage per 10 minutes.
Cool. I just ran a scenario (Green Ronin's A Dreadful Dawn) that did close to this, there was a moonshine kind of drink that if you finished it you won a jar of gold coins; each drink was a Fort save with cumulative -2 penalty and you took INT damage instead. Three of my PCs just started guzzling it; two ended up unconscious, naked, in bed together, with various things scrawled on their faces and bodies in charcoal.
For really strong liquor or large amounts, fortitude saves. Miss those, weakened or sickened conditions. I haven't found any tables in my search; if I do, I will update.
While far from official, this is my take on the problem:
There's a wine called Jhuild, detailed in the Unapprochable East supplement for the Forgotten Realms campaign setting. This wine is more a poison or a drug than anything else: it gives bonuses to strength and penalties to intelligence and charisma. (It's part of the ubercharger build.) If you fail a save after drinking this wine, you become unconscious. (Now we know what the barbarian drank in the movie The Gamers.) If you pass the save you get -2 to all checks for 12 hours.
I'd rule a common wine is way less powerful than Jhuild. I'd suggest the effect of passing the save with Jhuild could be the effects of failing the save with a regular drink. Unconsciousness could be the result of two failed saves in the same drinking session.