As an old-school AD&D 2nd Edition player, I like most of the changes in 4e. One thing I can't come to grips with is the loot system.
I hate hate hate that the treasure drops are tailored to such a high degree. It pushes the game into such a linear progression for equipping your characters.
I'm thinking about sitting down and discussing the 50% Loot System with our DM. I really miss finding random loots in treasure caches, and this system seems like it would bring some of that mystery back. The system in a nutshell:
- The DM randomizes (most) loot.
- Items are sold at half price, instead of at 20% of list price.
- All treasure parcels containing magic items are raised by one level.
If you're into mechanics, please read the thread for some nitty gritty details. Apparently the system works quite well.
Has anyone tried alternate loot systems? What are your experiences with them?