# Question about the Assassin (Executioner) Ninja Build

I'm just getting into 4e D&D, and when I wanted to make an Assassin (Executioner) because of his ability to use poisons, I saw the "Way of the Ninja" as a guild choice, looked at it and loved the flexibility it offered. Where as the other two options were either strictly melee or ranged, Ninja mixed both.

So since the "rulings" on Kusari Gama are so ambiguous (with the Character Builder saying one thing and the magazine saying another), I wanted a few opinions and/or new rules.

First, in the Character Builder, the Kusari Gama is found under Superior One-Handed, but it's really Two-Handed. Second, now it apparently deals 1d10 rather than 1d4 or 1d6.

Also: A few of my skills popped up with "You can roll +2d8 damage once per turn". I know that +1d8 comes from Executioner Finesse, but where's the other one?

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Hi, Mike, and welcome to the site. I'm not sure I understand the "house rules"/"new rules" part of the question. What problem are you trying to solve that the rules aren't handling currently? – Jadasc May 28 '12 at 11:22
Mike, what level are you at? Also could you post your character here so that we can take a look? (use the text part form the character builder and paste it in a code block here). – wax eagle May 29 '12 at 14:08
In general if you have access to the online rules compendium that is where you want to get your definitive info. – Joshua Aslan Smith May 29 '12 at 14:41
@JoshuaAslanSmith this actually looks like some legitimate confusion with double weapons, hopefully my answer clarifies it a bit. – wax eagle May 29 '12 at 14:45
@waxeagle Was not countering your answer in anyway. I whole heatedly agree with you; just wanted to add that suggestion for Mike because as a rule of thumb the compendium is the only real rules resource that is always up to date. – Joshua Aslan Smith May 29 '12 at 15:04