I'm currently playing an assassin executioner in this season's enounters and was wondering if anyone with any knowledge of the drow (and other monsters I'll likely find in the underdark) could chime in on a question of mine. Is it worth taking the Venom Hand Master feat (ignore poison resistance and immunity)? My dailies are essentially poison attacks (one of which makes a weapon deal an extra 4 poison damage for the rest of the encounter). I know the drow like to keep spiders which probably have at least some level of poison resistance, but I don't know about what else I should expect (and thus how useful the feat will be over my other options).
This is the level up test (Currently playing at level one, but planning my feats out). I tend to focus on using my garrote for most of my attacks. Two-Weapon defense could also be retrained into something else as well. Also of note, bog heritage feat gives me +2 to nature (not a big deal) and this power:
Bog Hunter's Poison
You carefully apply to a weapon a poison that you extracted from local flora and fauna >during a rest.
Daily Poison Minor Action Melee touch
Target: One weapon
Effect: The next attack made with the target weapon that hits before the end of the >encounter deals an extra ongoing 5 poison damage (save ends). Each Failed Saving Throw: >The ongoing damage increases by 5 (to a maximum of ongoing 20 poison damage). Level 11: Ongoing 10 poison damage (save ends). Each Failed Saving Throw: The ongoing >damage increases by 5 (to a maximum of ongoing 25 poison damage). Level 21: Ongoing 15 poison damage (save ends). Each Failed Saving Throw: The ongoing >damage increases by 5 (to a maximum of ongoing 30 poison damage).
====== Created Using Wizards of the Coast D&D Character Builder ====== Riddick Encoutners lvlup, level 3 Human, Assassin (Executioner) Executioner Option: Attack Finesse (Executioner) Assassin Guild Technique: Red Scales Human Power Selection Option: Heroic Effort Barovian Escapee (+2 to Stealth) Theme: Bloodsworn FINAL ABILITY SCORES STR 12, CON 10, DEX 20, INT 10, WIS 10, CHA 12 STARTING ABILITY SCORES STR 12, CON 10, DEX 18, INT 10, WIS 10, CHA 12 AC: 18 Fort: 14 Ref: 17 Will: 14 HP: 32 Surges: 7 Surge Value: 8 TRAINED SKILLS Acrobatics +11, Bluff +7, Intimidate +7, Perception +6, Stealth +13, Thievery +11 UNTRAINED SKILLS Arcana +1, Athletics +2, Diplomacy +2, Dungeoneering +1, Endurance +1, Heal +1, History +1, Insight +1, Nature +3, Religion +1, Streetwise +2 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Bloodsworn Utility: Bloodied Determination Feat Utility: Bog Hunter's Poison Human Racial Power: Heroic Effort Assassin Attack: Assassin's Strike Assassin Attack: Garrote Strangle Assassin Attack: Poisoned Dagger Assassin Attack: Quick Lunge Assassin Utility 2: Silent Stalker FEATS Level 1: Bogtangle Heritage Level 1: Two-Weapon Defense Level 1: Blindfighting Warrior Level 2: Venom Hand Master ITEMS Bloodroot Poison Carrion Crawler Brain Juice Leather Armor x1 Adventurer's Kit Ki Focus x1 Rapier Spiked gauntlet Dagger Garrote Thieves' Tools ====== End ======