I'm sure we've all seen and/or played Final Fantasy VII. I was asked to join into the fray of an epic game being run once a month starting at ECL 21 and to bring a character with starting wealth as a character that I've always wanted to play to the EPIC levels.
I've enjoyed Tome of Battle, but always been shut down on playing classes from there because my typical run of the mill DMs don't like the maneuver system, or whatever excuse they have. So now I've decided on my class as a Warblade, utilizing Iron Heart some Diamond Mind and Tiger Claw Maneuvers I've recreated the Coolest of Cloud Strife's Limit Breaks, and arranged my stats to get Monkey Grip and Wield Over Sized Weapon [Epic Feat] so i can wield a Big Freaking Sword. There are two issues i have, 1) no matter how big my sword is, i still only threaten 5' and can only strike 5' away. A stance i could take would allow me to strike with an additional 5' of reach, but only on my turn. The feat Lunging Strike reduces me to a single attack with an extra 5' reach as a full round action. So what can i do to increase my threatened reach, short of pleading the DM for a "My sword is 12 Feet long, how don't i hit someone 10' away?" ruling.
2) Where should i allocate my wealth? I'm clearly stuck with the 3 Manuals at +5 reducing my 975K to 562.5K I figure i'm putting around 215.5K into my Weapon to make it a +10 Equivalent weapon made of Aurorum with the Spellblade and Sizing properties. So with 347K left over where should i put this? Skin of the Hero is decent at 77K but it's a +3 Deflection, +3 Resistance on saves, and a +3 enhancement to hit. Magic Item Compendium says to upgrade the effects it would bring the cost to a total of 125K for a +5 Deflection, +5 Saves, +3 to Hit. But is it worth it? I could also buy a Belt of Magnificence to gain a +4 to all my stats for only 100K. And a Ring of Universal Resistance (20) for 120K. those three leave me with 2000g for everything else. So do i drop one +2 enchantment from my weapon and keep the resulting 72K for augment crystals and survivability items, or can someone suggest some survivable items for around EPIC campaigns?
I just thought of a third question. Spellblade enhancement costs 6000g and protects from a single spell chosen at creation. So which spell do i protect myself from? It has to be a targeted effect, area effects won't work with this enchantment. At first i was thinking of Energy Drain, but then i realized my Fort save is my strong point, and then laughed at myself because Iron Heart Surge will end any effect that i choose that lasts longer than one round. Broken? Yes... But it makes me not have to worry about that spell. So then what spell do i pick? or should i scrap this entire idea? I was wondering about Disintegrate, but i'm still not sure that it would harm me that well, I would just hope that it would protect my equipment because the sword was specifically designed to absorb that spell, and either let it dissipate harmlessly, or redirect it at another target. Ideas on this?
Wield Oversized Weapons requires a 25 Str, That was my main goal, first 18 went to Str, I increased this to 20 at level 12. My next stat rolled a 17 for Con, giving me a 20 at level 20. 16 for Dex, 16 for Int, 14 Wis, 10 Cha... This set me up quite nicely, originally i planned on going WB 20/ FTR 1. This gave me a Fighter level of 19 at 21st level, when i would take Oversized as my epic feat, and Weapon Supremacy as my other feat... Instead i have increased Dex to 21 for Epic Speed (60' landspeed sounded awesome!) I also qualify for the Damage Reduction feat (Con 21) and Fast Healing (Con 25) each at 3 points per level. My Feat progression follows as such, A cheaper way has been pointed out thus i can knock some of the price off of my +5 Tomes and use the lvl 17 Caster level trick.
