Take the 2-minute tour ×
Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. It's 100% free, no registration required.

I'm currently storytelling a Delta Green chronicle and, while studying various resources and scenarios, I was extremely intrigued by a scenario called "The Bookstore". That is a great opportunity to give the characters some Cthulhu mythos points and help them get a useful tome or artifact. I would like to extend that scenario and I'm looking for ideas.

In order to extend the question and make it more useful for storytellers:

What tropes do you think fit in an old "Antique Store", "Bookstore" or even "Library"? Do you have any relevant film/comic references (for example, the "Gremlins" movies and "The Occultist" from DC Comics)? Any similar scenarios you've played?

share|improve this question

closed as not constructive by AceCalhoon Jun 19 '12 at 16:41

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.If this question can be reworded to fit the rules in the help center, please edit the question.

    
Hi Astynanax, and welcome to the site! Please check out the faq when you get a chance. A bit of advice: we usually do our best when we're answering tightly scoped questions. You'll get much better advice if you're specific about what you're trying to accomplish than expanding the question to be more general. –  AceCalhoon Jun 18 '12 at 18:52
    
For example: You say you're looking to extend the scenario... Could you elaborate on that? –  AceCalhoon Jun 18 '12 at 18:53
2  
I see... Well, being a junior storyteller, I'd like to see how an experienced keeper would think. So, about what I've thought so far: First of all, the room will indeed be hidden (by magic?). Then, the magic seal cannot be recorded or photographed, you'll have to copy it by eye/hand. Then, the dispel incarnation would need some "essence" of the person who disturbed the seal (that means that the investigators will have to get close to the guardian, being vulnerable to its attacks). A proper dispel is extremely difficult, so the creature will probably be set free instead of being unsummoned. –  Astyanax Jun 18 '12 at 19:50
1  
Also, there's usually folks in chat here that you can noodle around with - sometimes that provides answers, sometimes helps you clarify your thoughts down into concrete questions. –  mxyzplk Jun 19 '12 at 13:20
1  
Hi Astyanax I've closed this question for now, based on the comments above, and the low-quality answer below. It can be reopened if it's edited into a more focused form. If you have any questions, feel free to drop by Role-playing Games Chat. –  AceCalhoon Jun 19 '12 at 16:43

1 Answer 1

Inkheart and Ninth Gate come to mind. Both deal with rare and magical books. This set up can work in so many ways for a Call of Cthulhu adventure. Such as

A bookseller offers the PC money to steal a rare magical text from a secret cult library

While researching in the library one of the PC's goes missing. The only clue is a note they made talking about a book with a demon hand that was crawling on the floor

While in a Antique Store a PC notices a cult figure haggling with the merchant. The next day they find out the merchant was killed and some items where stolen.

share|improve this answer
    
A bit more detail as to why and how they are relevant would be nice. –  Thanuir Jun 20 '12 at 5:39
    
I typed more but I guess I hit submit without realizing it –  OrionDarkwood Jun 20 '12 at 14:52

Not the answer you're looking for? Browse other questions tagged or ask your own question.