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I can understand that, situationally, there are reasons one might want to punch instead of kick or vice versa. But what mechanical advantage is there to kicking instead of punching, if any? It seems that kicking merely costs you a Combat Pool die without netting any damage increase. Due to the questionable organisation of the text I'm wondering if I've just missed something, or if there really isn't anything beyond situational constraints.

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Doesn't kick have range longer by one? It's been a while since I played it last though. – Maurycy Jun 21 '12 at 8:06
@MaurycyZarzycki That would make sense. Page 78 seems to imply so, but fails to list kicks explicitly. If there's no other advantage, that's worth turning into an answer. – SevenSidedDie Jun 21 '12 at 9:10
You can only "put the boot in" if you kick someone. – Rob Jun 21 '12 at 12:38

I'm not all that familiar with TROS, but researching it, there are a couple of differences.

For a punch, damage is STR - 2, or STR - 1 if your hand is covered in something hard. For a kick, damage is STR - 1, or STR if striking surface is covered in something hard.

So yes, there is a damage difference between leg and hand strikes.

Range is different, all hand techniques are "hand", leg can be "hand" for a knee or "short" for the shin/foot.

Additionally, the kick attack is restricted to zones I, II, VI or VIII.

My source for this was found at under the combat maneuvers section.

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This is helpful, in that it shows me a few things to investigate, but not a canonical answer: that website explicitly notes that the rules listed there have be altered to suit their tastes and aren't guaranteed to be the original rules. For example, I'm pretty sure the target restrictions on the Kick Maneuver aren't in the original rules. You get my +1, but I'm going to save the checkmark for a RAW answer. :) – SevenSidedDie Jul 13 '12 at 16:19
@SevenSidedDie - No problem. That's just the only thing that I could find when researching it. – JohnP Jul 13 '12 at 16:39

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