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There are many properties that trigger after teleportation in 4e. Is it possible to activate a teleport power and choose the distance teleported to be 0 squares? (effectively teleporting in place?)

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I feel like invoking the sack of rats clause might be appropriate here. –  wax eagle Jun 21 '12 at 19:26
    
Could you please explain the reason you'd want to do this? To break a grab? –  F. Randall Farmer Jun 21 '12 at 19:37
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@F.RandallFarmer best guess: he's trying to use something the triggers off a teleport, but wants to remain in current position. –  wax eagle Jun 21 '12 at 19:58
    
Why would you want to do this? –  DForck42 Jun 22 '12 at 15:26
    
There are a number of things that trigger on teleport, but I may not want to give up my position. As a pixie, I'd quite like to be able to teleport "within the same square" –  Brian Ballsun-Stanton Jun 22 '12 at 16:36
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1 Answer

up vote 10 down vote accepted

No

Though it is not explicitly called out, there is a preponderance of wording that suggests you must chose a destination space other than the current one.

Teleportation[ddi]

... A teleportation power transports creatures or objects instantaneously from one location to another.

From one location to another. Strike 1 - Seems to exclude the same location - but depends on grammatical set theory. :-)

... Instantaneous: Teleportation takes no time. The target disappears and immediately appears in the destination that the teleporting creature chooses. The movement is unhindered by intervening creatures, objects, or terrain.

Blocking isn't a problem.

... Destination Space: The destination of the teleportation must be an unoccupied space that is at least the same size as the target.

Strike 2 - The destination space is occupied - by you.

... Immobilized or Restrained: Being immobilized or restrained doesn’t prevent a target from teleporting. If a target teleports away from a physical restraint, a monster’s grasp, or some other immobilizing effect that is located in a specific space, the target is no longer immobilized or restrained. Otherwise, the target teleports but is still immobilized or restrained when it reaches the destination space.

Assuming Teleport 0 is being used to escape restraint, this is Strike 3: You aren't teleporting away from restraint, so your are still restrained.

Despite all that, I imagine many DMs would house-rule otherwise, and I might be one of them.

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You might simply teleport one or two squares up. –  Mala Jun 21 '12 at 20:26
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Or get those boots (Planestrider Boots?) that allow you to split a teleport into 2 teleports whose summed distance is <= the distance of the original teleport. Teleport a couple squares over and then back. –  Oblivious Sage Jun 21 '12 at 20:35
    
@mala That's the ticket to break a grab, but you end up making a check to see if you fall prone. –  F. Randall Farmer Jun 21 '12 at 22:09
    
Only worth doing if you have good acrobatics skill, or feather fall, safewing amulet, etc. to prevent damage and prone. –  Snowbody Jun 22 '12 at 2:20
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Actually, here's a thought. As a pixie he's a small (or smaller) creature right? Since there is enough space for several of them in square, could he teleport somewhere else in his own square? That might qualify as a teleport 0. –  IgneusJotunn Jun 24 '12 at 5:32
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