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I play a fighter of Dwarven heritage. I dislike magic and see it as a crutch for players without an imagination or the ability to solve a problem. (What good is a warrior that needs a +5 Longsword to slay a creature?) That being said, I have very good, flexible DMs who understand my position. However even they are having troubles keeping me up, despite Inherent Bonuses and such. I'm falling behind, and most DMs don't want to force me into the uncomfortable position of having to have a magic item.

So I am putting this out here to see what I get. Aside from Inherent Bonuses, do you have any homebrew or official ways of improving the ability of a mundane weapon (or a mundane fighter) to slay increasing CR challenges.

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Welcome to the site, Daniel. We've addressed this issue before; you might find some insights here: rpg.stackexchange.com/questions/11852/… – Jadasc Jun 25 '12 at 0:15
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Welcome to the site Daniel. Please take a look at the FAQ when you get a chance. In this question, can you specify what level you're at, and what type of encounters/enemies are you struggling with? – C. Ross Jun 25 '12 at 0:16
Currently at level 5+, if I recall I think we are nearing level 10 I believe. Also thank Jadasc for the editting, although I may be a writer. My grasp on formatting is a bit touch and go. As for that link? Me and my DMs look at it and have implemented the Inherent Bonus thing. Currently we're finding that its my armor and weapons that aren't up to snuff damage or AC wise. I'm more looking for ways to improve mundane weapons or provide me with feats/skills that provide a bonus. Most of the encounters deal with enemies that have magical equipment or otherwise magical assistance. – Daniel Hendrix Jun 25 '12 at 0:38
@DanielHendrix What's the rest of your party like? – Brian Ballsun-Stanton Jun 25 '12 at 0:50
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Numerically, if you were just given an enhancement bonus to attack and damage equal to 1/3rd your level, probably rounded up, but down works too, then you'd at least be able to hit things of your level range an appropriate amount of the time. Spin it as a divine gift from the Magic-Hating God because of your refusal to use magic, or whatever you care to say. Same bonus goes to Armor and Shield (if you're using a shield). You won't have any fancy abilities, but you'll have the right numbers for your level range at least. – Lokathor Jul 1 '12 at 14:13
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up vote 16 down vote accepted

The game is not designed to support your style of play. You cannot defeat mid-game challenges without fundamentally changing the mechanical basis of your character or the game. However, if you take a different class and call yourself a fighter without magic items, your narrative concept is preserved without ignoring the mechanical realities of the game.

The fundamental problem exists with the social contract you have with the rest of the group. While I applaud your determination to avoid "magic," the system and the mathematics presented by the system require said "magic."

Setting the fundamental problem aside, though. You present an interesting technical problem. You have, functionally, sworn a vow of poverty (in the book of exalted deeds) sense as a player, instead of a character. Furthermore, suggesting that you run a different class, one more able to be talented in the absence of magic is also basically out.

The short version is to give your PC the feat vow of poverty for free. Refluff it to support your concept of "mundane guy fighting dragons." The feat has problems, but the way you're playing your character, it should provide the necessary math-fixes to your character at the appropriate levels to simulate magical items. Another option is the leadership feat. you can substitute "quality" (magic items) with "quantity." Having a small army at your back can equalize many problems.

The longer version is to realize that a mundane guy... will indeed die when fighting dragons. If you choose not to refluff any existing options then you will indeed have harder and harder going. While this presents a very compelling campaign of a bunch of normal people trying to do a "hero's" job, that is something that everyone in the party will have to get behind. If you're a fighter in a group of magic-using and wielding people, and refuse to alter the mechanical basis of your character (not necessary the fluff of it), then the game will indeed be far more difficult for you than was otherwise intended.

What I would do, if I was playing a "mundane" character out to save the world is base it either on a factotum or one of the classes (probably warblade) from book of nine swords. Both offer acceptable in-game mechanical capabilities, even though they'll be horribly outclassed by the "magic" using people. Warblade is somewhat compatible with vow of poverty (especially one that allows you metal armor and weapons). The skill capabilities of the factotum (and if we refluff the light "magic" capabilities to be martial practices) also suit what I think your "find ways to cause the environment to kill the problems rather than me being some idiot in a tin suit running up to the dragon" methodology.

Therefore, my concept would be well served, but mechanically I would be able to play the same game as the rest of the party, supporting them in their fun without ruining my fun.

For more reading, see:

  • Tier system for classes, this looks at the mechanical ability (instead of your preferred inventive ability) of classes to operate within and outside their areas of expertise. Huge variation in tier-capability can make people feel less powerful. Those feelings, unfortunately, are often correct.
  • Constrained Optimization in D&D, My paper on optimization. While it looks at 4e in detail, it should give you some idea of the interactions between the mechanical-theoretical level and the story-narrative level. On the other hand, it may be particularly infuriating to you, as I don't privilege character-action over mechanics in any way. If you are likely to become offended at this sort of statistical treatment of game, I don't recommend reading it.
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Thank you very much, my DM looked it over and is now much better prepared to help me not fall behind. – Daniel Hendrix Jun 25 '12 at 2:17
Props to you for mentioning vow of poverty before me, I had missed that part somehow. Great info – LitheOhm Aug 14 '12 at 6:43

Maybe it's not as good as what is needed to slay a dragon, but a good, focused build can dish out enough damage even without resorting to magic tricks.

There's a feat in Complete Warrior called Leap Attack that allows you to double your Power Attack bonus while charging, provided you jump long enough. While optimal builds include boots of battle, a belt of battle, a lion pounce or rhyno's charge spell and a valorous weapon, a friend of mine (17th level factotum) manages to deal 120 damage in a charge + extra action attack in an antimagic field.

Three problems still remain. First, your enemies won't be in an antimagic field. Second, not everybody is ok with a flying dwarf, third, you need to be able to charge.

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Leap Attack: And that feat rocks. Especially at epic levels when combined with Dire Charge. – LitheOhm Aug 14 '12 at 6:40
Except when all enemies start taking that tactical feat that ignores Power Attack damage. – Zachiel Aug 14 '12 at 9:32
Isn't that elusive strike? Dire charge only works in the first round of combat, anyway. Sad day. Optimal for ninjas or rogues who are picky with their battles, though. – LitheOhm Aug 14 '12 at 19:30
If the character is not going to charge during the first round he's hardly allowed to do that again because he does not use belts or boots of battle (he usually can against multiple enemies). Elusive Strike can be used only by an opponent who has already made his turn (he has to declare you as the target of his Dodge feat) and makes the charger useless in the following rounds anyways. The real problem is that even a Cloak of Shadows user can escape a non-silenced charger by teleporting behind him, unless he goes first and a mundane character is not going to win initiative against magic-users. – Zachiel Aug 14 '12 at 20:19
It could be combined with skirmish, too - a character who focuses on moving would get more attack opportunities. My ninja had an incredibly high initiative, but I agree that any clunking paladin or fighter would have a tougher time with it. Even with the prereq improved initiative. – LitheOhm Aug 14 '12 at 20:33
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The forsaker class sounds like what you're looking for. Last I saw it was in Sword and Fist. They hate magic items and gain enhancement abilities and spell resistance, many other things too, through destroying them. It's a prestige class that only requires four things: The feats iron will, great fortitude and lightning reflexes; and an oath to forsake magic. Some flavor text but that's all.

One more thing, you might check out the vow of poverty feat from Book of Exalted Deeds. Gives you as a character special bonuses, instead of causing you to have to rely on equipment such as vorpal swords and the like. I ran a scout with it at tenth level, and she survived for longer than the rest of our ten person party.

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