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So by the book 1st Edition AD&D, clerics can't use a sling.

Other than game balance (it essentially means that other than the odd thrown hammer clerics have no ranged weapon ability which further distinguishes them from fighters) is there any justification for this? Bows I can kind of see (they're pointy) but not slings.

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Actually, 1E Clerics can also throw clubs with the same expertise as hammers. – Badmike Jul 5 '12 at 23:24

3 Answers

up vote 12 down vote accepted

The primary reasoning for this is because of Gygax's study of anthropology.

Priests during the dark ages often favored staves and other blunt objects that could be used more for policing and self defense against other weapons than actual harm. Thus if used properly they would not cause bleeding (directly) but maybe severe bruising or a broken bone.

EDIT 1: p.166 of "The Historical Atlas of Knights and Castles", Dr. Ian Barnes

The 13th Century Mace ... was a cavalry and elite weapon, especially favored by fighting clerics (who would rather crack a skull than spill blood).

Also This article includes

The clergy was forbidden to shed blood, and thus a sword was inhibited, it might have been thought was sufficient to keep them from the battle field. But not so; They adopted the mace; though they could not cut a man's throat, yet they might break his head

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Frantically searching a couple of books I have for the one that has this reference. Will edit to reflect sources. – CatLord Jul 6 '12 at 4:43
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I'm pretty sure slamming a mace into someone will cause bleeding. From what I understand those things can crush a skull... – Canageek Jul 6 '12 at 14:26
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@JonHopkins I don't know much about D&D, but in RuneQuest II a sling is classed as a piercing weapon for the purpose of special and critical hit bonuses. – LordScree Jul 6 '12 at 15:11
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@JonHopkins : In 2nd Edition, "Balance" was the staggered XP progression charts. – CatLord Jul 6 '12 at 16:24
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@CatLord Note that William the Conqueror holds the same kind of mace/club/whatever thing in the Bayeux Tapestry. And Odo was William's half-brother, his de-facto regent in England, and probably the guy who commissioned the tapestry -- so it's likely a symbol of authority, either denoting some position or just trying to make Odo look important and associate him with William. I think the tapestry does something similar with hawks, also. – Alex P Jul 7 '12 at 21:22
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Let me show you the wonder of 1st and 2nd ed AD&D.

You get with your DM, and if they agree, or if you ARE the DM... Clerics can now use slings.

I had a DM that would let you wield whatever you wanted, but you'd suffer some heavy experience penalties. Our group rolls for Magic Item privileges. d20, highest roller to lowest, and you'd get to pick from the assorted treasure we recovered. Well, one the players was a bit of a jerk, and his mage selects this fairly enchanted bastard sword, and leaves a wand, knowing full well that no one else could use it. Like I said, jerk. He spends the next couple of sessions swinging this sword and having some success. Well, comes the end of that adventure, and the DM hands out cards with experience rewards. The rest of go up a level, maybe close to two. Guess what he got? He got a note telling him that his efforts have paid off, and he's just started a new career as a warrior. 1 experience point, 1st level fighter with a magic user's ability scores. LESSON LEARNED.

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This kind of GM fiat isn't exactly limited to 1st and 2nd ed AD&D. Nor does it particularly help in explaining WHY the designers put this odd restriction in in the first place. – AceCalhoon Jul 5 '12 at 23:57
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This is totally hilarious and utterly fails to answer the question. I can't in good conscience upvote it, but that tingly feeling you're experiencing about now is Internet Win Points being sent. – SevenSidedDie Jul 6 '12 at 4:11
Wait you rolled for magic item privileges rather than you know discussing it and... Role Playing? That's retarded... – Omar Kooheji Jul 6 '12 at 10:42
@OmarKooheji: A feeling I keep having when reading most D&D related questions here, about how to combine this or that ability to get supersonic pixies, whether small characters fit through the eye of a needle or how many spearmen could poke an opponent simultaneously. ;-) Then again, this sounds like a "ninja looting" episode from World of Warcraft, which was a massively successful business, so perhaps the ones to be laughed about are us "role"players. ;-) – DevSolar Jul 6 '12 at 12:18
@OmarKooheji: In a way, it was the most perfect role play. At this time, Magic not only had intrinsic value, it had GP value and XP value. In a way, it was the ultimate in role play. You (a pistoleer) and I (a rifleman) go to war and recover two weapons. 1 a Steyr Aug rifle, the other a Ruger .38 5 shot revolver. The Steyr's worth about 2k, has 1000 yard range, and 20 round capacity. The Ruger, about 20 yard, $250, and 5 shots. Real life, mind you. You already have two glock 19 9mm. You get to pick first: Steyr, or Ruger? Wait.. logic NOT tied to role play?... Now THAT's retarded. – Doomscreamer Jul 6 '12 at 12:51
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My understanding is that slingshot generally cause bleeding on impact and I believe the whole "no edged or pointy weapons" cleric restriction stems from a "do not draw blood" prohibition. But, I do not have rule books at hand.

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Yes, well, flails and morning stars often have pointy bits too, and even a club can draw blood from a crushed nose. This restriction doesn't really hold up well to scrutiny. That's what you get for a rule that's based on an off-hand reference in the Chanson de Roland. :) – lisardggY Jul 5 '12 at 10:16
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I can see it now. Cleric hits and orc in the face with a mace and gasps "But, blood? What? How? I thought..." – Jon Hopkins Jul 5 '12 at 12:45
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@JonHopkins It's okay, there's no rules for bloody noses in 1st edition, therefore they don't exist :) – Tacroy Jul 5 '12 at 19:13
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@JonHopkins ...Then the cleric realises it's a miracle, a blessing from the divine to allow blood to be drawn with a blunt weapon. Mysterious are the ways of the gods, right? – GMJoe Jul 6 '12 at 5:39

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