With credit to one of the more experienced members on the site, mxyzplk, I thought I'd ask where noobs like me should ask or find answers to basic questions about Dungeons & Dragons mechanics if we are having trouble interpreting the text in the Player's Handbook (PHB)/Dungeon Master's Guide (DMG)/Monster Manual (MM)? Please be more specific/explicit than just "your FLGS or the game SRD" as I don't necessarily know all the acronyms yet :)
|
|
When you're just getting started, it is certainly possible to figure out the game from the books and just start running it for your friends. That's how I and others learned to game "back in the day." But there are certainly things that can help.
Note that as soon as you have played a game, further questions (like about the DMG or MM) can be asked here, that's not too basic, as long as you've read the book first). |
||||
|
|
|
Excuse me for answering my own question, but I thought I'd add a couple of resources that have been touched upon by other users in chat, comments, etc.
In the end, as has been pointed out, this is your game, so the rules work however you and your fellow players decide they work. It's important not to get bogged down in the minutiae and just enjoy the game. |
|||||||
|
|
I have always found it useful to act on the knowledge I just read, especially with complex systems. I find it helps me link all of the content together and helps me understand the system as a whole better. For example:
This experience will show you the gaps in your understanding of the system. |
|||||||||
|
|
When we first started we had a small group of friends (in my case 3) and just created characters after we all read the PHB. We took our time to work together to figure out the rules together. The rule book is not hard-set rules, but more guidelines. As a game master, it is up to you to interpret the rules. I like it when the GM works with us to interpret the rules. The first characters should be throw-away because as you learn, you'll want to make lots of changes. Maybe follow a couple modules so you can get the feel of the system before creating your masterpiece (if that is your idea). |
|||
|
|