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This is probably way too simple of a question, but I just haven't been able to figure it out.

In D&D 4th edition, there's the concept of a mark on an enemy creature; a player character in combat can mark one of the enemies. This has various sorts of in-game repercussions.

What does it actually mean to mark someone?

Does it have some sort of a look? No one's been able to explain it to me, so when we're playing a game and someone says they mark an orc, I can't imagine what that looks like.

It's very jarring when there's something important happening in an RPG and you can't imagine what you're seeing. (I feel like I'm up against a gazebo, yet I can't quite picture what a gazebo might look like, or how it might threaten the party.)

Follow-up: Most of the answers here have quite a few comments, many disputing the validity of the answer. Many of the comments are actually more explanatory than the answers. I'm hesitant to choose a "correct" answer until I understand what's going on better.

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Wait for the answers to be edited according to the comments, then choose. – Zachiel Feb 8 at 17:50

4 Answers

up vote 21 down vote accepted

You've identified an opponent as your guy: you're paying extra attention to where he is and what he's doing, so that you can mess him up at a critical time.

I melee combat, it's like man-to-man defense in sports. You're always on him, always in the way. You're a major distraction because you're hard to ignore; on top of that, ignoring you usually means giving you huge a huge opening to do something nasty (like steal the ball / stab him in the guts).

Outside of melee, imagine a Legolas-caliber archer shooting down orcs left and right, for example, while all the while watching for the fateful moment that a leader (his mark) sticks his head up above the ramparts to have a clear look at the battle. He's doing all this stuff but he's always ready to make a punishing attack on his intended target.

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I don't get how your example relates to a marked creature. Does Legolas have a harder time shooting down orcs? The problem is that "marked" as a D&D condition is not so much an advantage against a precise victim, but a disadvantage against all others. Your answer -as I read it- describes the former situation. – Adriano Varoli Piazza Jul 17 '12 at 18:33
I still think your example describes something different. It is not easier for Legolas to hit the marked creature, it's the creature that has a harder time hitting others. – Adriano Varoli Piazza Jul 17 '12 at 18:44
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@AdrianoVaroliPiazza If he sticks his head up, he gets shot in the face. So he keeps his head down. Penalty to checks to command his guys! (Also, don't some mark mechanics give you extra opportunity attacks?) – Alex P Jul 17 '12 at 18:47
I understand now, it does make sense for "marked by a ranged attacker". The extra OA mechanics I don't really know about. – Adriano Varoli Piazza Jul 17 '12 at 18:49
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Excellent analogy to the man-to-man defense. I think what the OP is missing is that there isn't a character perspective effect of the condition. It's basically the ability to pose a viable threat to the person being defended. So the character has his sword ready to strike, his opponent knows that he ignores him at his peril. And if he does ignore him, the character can punish him with a free strike because he basically let down his defense in one way or another. – wraith808 Jul 17 '12 at 18:52
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What it actually means to mark someone is open to player and DM interpretation and can easily vary from character to character and situation to situation.

  • It could be a Swordmage magically distracting his mark target.
  • It could be a Warden banging his shield with his axe and shouting "YOU WILL FIGHT ME"
  • It could be a Fighter keeping her sword pointed at her target's heart while challenging them to single combat.
  • It could be a Paladin calling down the wrath of his god on his challenged foe.
  • It could be getting up close and personal with the target.
  • It could be a well timed insult
  • It could be patiently waiting for the marked target to leave an opening, and so the mark represents only the marking character's behavior.

And many other ideas too.

If you are having trouble envisioning how a specific character expresses their mark, ask them. If they are unsure too, suggest some method that makes sense, and move on. And be sure to ask again next time.

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+1 for encouraging roll-playing the mark. – F. Randall Farmer Jul 20 '12 at 17:36

Your question has a few possible answers. I will disregard the mechanical meaning of the term, assuming that you have no problem with that.

  • Physically, a mark usually looks like a token, a plastic ring, a note on paper, that serves to determine that a creature is marked :).
  • In terms of roleplaying, as the Compendium notes,

This condition reflects the ability of some creatures to claim the attention of a chosen target in battle. When a target is marked, it has a hard time ignoring the creature that marked it. Most marking effects have very short durations, or else they require the marking creature to remain a threat to the marked target.

So when you mark a creature, or a creature marks a player, you could roleplay a mark as a taunt that the marker shouts, making the victim furious and "blind" to others, or as a magical power that focuses the attention of the victim on the caster. The interpretations are many, and many powers that mark include some flavor text that describes how the mark could be interpreted.

Finally, as everyone knows, you should approach gazebos with great care, offering a sacrifice of lubricant for their hungry maws if possible.

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+1 for the gazebo warning :) – Jason White Jul 17 '12 at 19:23

In general, it means that the PC is focusing on the creature that has been marked, to prevent it from attacking anyone else. Some marks (such as those by the fighter) are martial, in that they are simply a matter of concentration and skill. (The fighter is so good at controlling the space around him that if the monster attacks someone else, the fighter gets a free attack.) In other cases, like the paladin, the mark is a magical force.

Marks, in 4E, are a tabletop representation of "aggro" from computer RPGs, especially MMORPGs. It allows for the players (and certain monsters) to have some sort of control over what will be attacked, and for their to be consequences when you disregard the mark. Otherwise, there would be no consequences for a monster to rush through the front line of defenders to get at the soft squishy folk in the back.

Aggro, in MMOs, is represented by (when you boil it down to the very basics), a measure of how much damage is done to the target by the PC. It being a computer, it is the easiest way for it to properly represent the realistic threat that a fighter wearing platemail and carrying a flaming flail of flumph-smacking would represent. Marking is simply the same thing, but as there is a human being playing the monsters, they can do something that is less mathematical and more hazy...more vague.

In both cases, the end result is the same: It is a way for the threat that a monster faces to be represented. In MMOs, it is done by forcing the monster to attack the PC with the highest threat rating. In 4E, it is done by making there be a consequence to not attacking the PC that has placed the mark.

They (marks) can be defined as a look, angry gesture or other such concept. It is really left up to the player to decide how the mark expresses itself. However, a creature that has been so marked knows that it has been marked and who did it.

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