When I was a kid, we used to play soldiers on a field outside the school. We would make our own toy guns out of wood and make camps, sniping each other in the tall grass. It was a bit like a simplified LARP. However, our hit detection system was completely broken (as they usually are at that age). It basically boiled down to who yelled "BANG! YOU'RE DEAD!" first. I want to see if I can come up with a more balanced system of rules. Here is what I have come up with this far:
Since combat is distanced, interactions can still be resolved vocally. However, problems may occur in team fights when everyone is yelling at the same time and nobody can hear anything.
One could draw stats or perks on ones gun with a black marker, and then say something like [target's name], accuracy stat, damage stat. (For example, "Oscar-8-12!") Of course, it does not have to be those variables; it's just an example.
Stopping in the heat of combat to roll some dice on the ground would certainly break flow, so I thought that hit detection could be resolved by a guessing game or something. If you guessed right with a shot, it would be a hit. However, I can't think of a way to apply stats in that kind of system.
If you have any ideas on how to solve any of these problems, I'd be happy to know. Are there any LARP systems that can resolve ranged combat without breaking too much flow?
