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So my younger brother is getting started in the RPG space ( <3 ) doing variations on a Lego RPG (they make those now?!). I'm advising him on his GMing.

But, crazy twist, he wants to have one of the player characters be an orc, the otherwise generic non-human (read: acceptable target) enemy. Which is neat and a variation I'm totally behind.

So, with some prodding, he came up with a "the orc was orphaned and raised by humans" idea as an explanation for what, the actual heck, an orc was doing fighting its own. Now, that's pretty neat, especially for a first go, but it begs all sorts of other questions. Do these species eat the same foods? How easily does an orc speak the human language? How does it deal with physical/medical issues that a species's support structure might otherwise cover? (I mean, we've got puberty, and that's pretty wacky. Imagine not having had people around to explain it!)

You get the point. It's a good idea, but could use further pursuit. Any ideas? Note that the setting is still in its infancy: I was hoping that answers to this question might help us zero in on how the setting should play out.

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This seems interesting, but unfortunately it's not suitable for this site. Please review the FAQ regarding what kinds of questions can and cannot be asked here. (If you were asking for help coming up with a backstory to explain why the orc was "good", that would be OK, but simply asking others to share similar experiences is not.) – Oblivious Sage Aug 5 '12 at 3:28
That coming-up-with-backstory is what I thought I was asking. What, in particular, rubbed the wrong way, that I can tamp it down? – rsegal Aug 5 '12 at 3:42
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Asking for everyone to share their stories is always a bad idea here. In this case, we also need specifics that would help us help you. What are orcs like in your setting? What kinds of interactions do they have with humans? If you're DMing, are you willing to change the setting a little bit to accomodate people's answers? Ask for not just possible backstories, but the pros & cons of those backstories and what effects they'll likely have on the character & the setting. – Oblivious Sage Aug 5 '12 at 3:46
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@rsegal Please note that if this question does get closed over night that is a transient state that allows for editing and improvement and it will get reopened once improved to fit more into the guidelines of this site. – wax eagle Aug 5 '12 at 4:12
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You should reformulate your question to be more precise than Any ideas. – MrJinPengyou Aug 5 '12 at 16:48
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closed as not constructive by Oblivious Sage, Pat Ludwig, SevenSidedDie, mxyzplk Aug 7 '12 at 0:00

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or specific expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, see the FAQ for guidance.

1 Answer

up vote 5 down vote accepted

While building the character the story teller and the player can devise how some of the background can work. I can not recommend this way of character creation enough, all players not just the "enemy within" style can benefit from this method.

  • Reasons why the adoptive parents want this orphan.
  • How the orc became an orphan
  • If the orc doesn't know when or how they came to be with the parents, what age do you reveal that information?
  • Dealing with two or three major altercations in the child's life, how does that play out? By fighting back right then, coming at them later from the shadows or planing to enter into an order or sect to deal with the anger and/or shame.
  • If there can be no cross breading how to deal with puberty, what the parents do and how the young orc just becoming an adult can deal with their inequalities.
  • Schooling and the pitfalls associated with that fiasco, assuming that the system allows the orc to be trained with the other kids. (None of us ever do well)
  • Unrequited love or accepted love and the ridicule that would come from such a union.
  • Choosing a profession or failing to be accepted. A great reason to become an adventurer or coming to fight it's "own"

These questions, and more like these, can be asked of the orc while growing by the story teller. The story teller need only provide a small description of the event at the age of the orc child's development and ask the young orcs response. Each new answer helps to entrench the orc in it's history. Once the questions are completed this is the skeleton of the background. Also some of the characters skill set and physical powers can be created this way.

I have done similar things in many of the games I have run, a little planing on the story tellers part and some helpful player input makes a background that allows the "enemy" to join the ranks of the "home team".

A lot of quirks and advantages can result from this kind of character, but remember the society as a whole does not tend to take to beings of the rival culture. Expect the "enemy" to be spurned or have good reasons why the player is accepted.

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Those are some really interesting questions. I think we can work with those, and with questions like it. Thanks! – rsegal Aug 5 '12 at 17:42

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