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My players have collectively decided to shy away from Rego as a technique this campaign as a stylistic choice*. However, this does inhibit their rapid-transit capabilities quite significantly as (ReCo, ReTe, CrAu(Re)) are the notable "get from point a to point b in a hurry" forms.

Are there any other base guidelines in non-rego techniques that can provide for acceptable rapid-transit capabilities, preferably exceeding a horse's speed?

* Their last campaign featured incredible amounts of Rego useage and they feel that they've explored that technique particularly well.

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There's the ever-popular MuCo(An), that can change you into a bird. The basic rulebook even has Cloak of Black Feathers for it - MuCo(an) 30, pg.131 according to this. You can adapt this for other animals too.

I'm playing a Muto specialist right now and I'm working my way towards some variant of that for long-range travel, but I may go for a land-bound form. Slower, but more versatile to travel with company.

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MuCo(Au) to make you as light as the wind - floating with the breezes. You'll be limited to the direction and speed of the wind. – aramis Aug 9 '12 at 20:38
You could do something similar to aramis' suggestion by using PeCo to destroy the weight of a character - but then you'd have the problem of getting it back again when you get wherever you're going. – GMJoe Aug 10 '12 at 5:51
Also, both of these suggestions will leave you floating fine and free, but you'll need to rely on ReAu to actually go somewhere. That, or tie yourself to a horse and set him riding. Now that I think about it, I think we actually did something similar with Rise of the Feathery Body once. – lisardggY Aug 10 '12 at 6:16

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