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Are there any rules for robots or automata in D&D 3.5, whether from first- or third-party publishers?

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I think you should separate your question in two, different ones. – Zachiel Aug 13 '12 at 23:06
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The second question is probably too subjective for a Q&A format and it is a bit help-vampirey, too ( slash7.com/2006/12/22/vampires ). You'd find time travelling RPGs by searching for something like "rpg time travel" on google. – Jack Kelly Aug 14 '12 at 0:00
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Also, do you really mean D&D 3.5 or just d20 in general? There's plenty for d20 (d20 Modern/Future among others) but if you really mean D&D 3.5, there's a lot less. – mxyzplk Aug 14 '12 at 0:18
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As for content: golems and automata are already attested in the various WotC monster books. Could you be more specific about what sort or robots you mean, or what you plan on using robots for? Are you looking for PC rules, monster rules, cybernetics rules, in-game creations rules… what? – SevenSidedDie Aug 14 '12 at 4:53
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Hey, am temporarily closing this until @Rondo clarifies a little so this doesn't pull answers that aren't on target for what he's looking for. Rondo, please edit your question to explain further and we'll reopen. Thanks. – mxyzplk Aug 15 '12 at 4:54
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closed as not constructive by wax eagle, mxyzplk Aug 15 '12 at 4:53

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2 Answers

Since the Warforged were brought up, I'll toss in the other side of the coin: D20 Mecha. It was a supplement for the d20 rules of Big Eyes Small Mouth but adaptable to any of the d20 games to make any vehicle from a frigate to a space station. They even have a sample creation that is almost a direct rip off of Escaflowne. Maybe looking into that will help you out.

Add'l/Edit 1: I've often d20 Mecha as my golem creation reference since you don't have to make manned "vehicles".

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Eberron has warforged, a race of sentient golems, as playable characters. I don't know where they are detalied but I know a race called mechanatrix exists and they are a sort of cyborg half human half mechanical being crossbreed.

AFAIK there's no rule pertaining time travel in D&D. The DM has the final call in how this should work.

One of the published adventures on the WotC website featured a secret society of mages sending a golem back in time to gather informations in the Forgotten Realms universe. To avoid any kind of temporal paradox only items and golems were allowed time travel.

As for other RPG systems I don't know of any that specifically address the time travel problem.

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I know that this question is tagged D&D3.5, but the 4th edition DMG2 has a short bit on time-travelling campaigns. From memory, I think it was more fluff than mechanics, so it should port easily across editions. – Jack Kelly Aug 14 '12 at 0:01

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