Recently, one of the players in my Werewolf game has taken on the Lodge of Spires, which is effectively "Batman: The Lodge". One of the benefits of this lodge (for those who don't play, consider a Lodge a prestige class), is to have a rite that gives one enhanced vision allowing one to differentiate between mundane mortals, possessed foes, werewolves, vampires, and the like.
Additionally, the lodges that other players have taken are two custom lodges (One based on being in a mafia, the other based on keeping the land cleansed and healthy) and The Lodge of Wires (using the internet to become big brother). Obviously, the Wires and Spires one are insanely well suited for one another.
I will add that I've so far limited "supernaturals" to spirits (and spirit-possessed humans), werewolves, and psychics, and may introduce one other 'splat' or 'weirdness source' though I'm reluctant about doing it on the basis that it may detract from what the players are and do.
Edit: I should clarify. What I'd like to balance is how to allow each Lodge's focus to shine and thrive. The Lodge of Wires is about using the internet to observe. The Lodge of Spires is protecting a city from the highest rooftops. The two custom lodges are based on "Protecting your fellow mafia/werewolf brothers with civilized intimidation" and "Nurture the lands rejuvenation". What I'd like are suggested ideas that could touch upon two or more of these focuses.
I hope that's a clearer question.