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I was wondering if it's possible to take talents like Savvy, which modify your starting profile, multiple times.

If it is, then does the Character accumulate the +5% bonus on the specific Characteristic?


Marlon is a Character with Int score of 30.

Marlon takes Savvy on his 1st career, the Student, and modifies his Int score to 35 in his starting profile.

After completing his 1st career, Marlon enters the Apprentice Wizard career, which gives the possibility to choose Savvy Talent.

Is Marlon allowed to choose Savvy again, modifying his starting Int score to 40?

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Ever heard of recursion? – Sardathrion Aug 17 '12 at 13:11
I know what recursion is. In the rulebook it does not state anything about recursion/multiple choices of Talents. For Skills there are Masteries, so I asked. – vlad Aug 17 '12 at 13:15
up vote 2 down vote accepted

Talents, no. Talents represent that special ability and complement skills and define your character.

The +5% to the starting profile is a significant add in context of how skills grow in game through career advancement.

They are not cumulative in career advancement. Unfortunately, this is not called out in the rules very well.


Mentioned was Skill Mastery in comments above, this is a good example of how Talents are not "mastered," but inherent to the career first encountered or later found. Hardy is a birth Talent as is Night Vision. Hardy might be said you have or don't have and as you enter a new career that provides Hardy again, does it make you "more hardy"? I don't think so.

More context can be found in specifics: A Bone Picker may pick Hardy at character inception over Resistance to Disease and advance to Camp Follower. The choices for the Camp Follower are Hardy or Sauve. Having taking Hardy, Sauve is the only option. It also means that the character must take Sauve in Camp Follower to exit (100 XP). More context is no Advanced Careers offer Hardy as an option.1

1 I did not cross-index all the advanced careers to be able to say that is the case for all talents gained in Basic careers are not offered again in Advanced Careers.

I'll stipulate the oversight in the rules is subject to abuse. My arguments against stacking might cite: Night Vision. Do you become better at Night Vision? No. I think that the unwritten expectation is that adds to starting characteristics to the profile are one (1) time only, as are bonuses to skill checks, e.g., Menacing. The bonuses do not stack.

I will also cite Strike-to-Stun, as early as 2008, where this question was asked as well: Two rules questions.

Because of the lack of clarity I would not be surprised to find others with a contrary opinion, but lack of definition should not be assumed as "wiggle room."

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I perfectly agree with your opinion. A newcomer player raised the issue, and now I'm sure to be right. – vlad Aug 17 '12 at 13:49
Its depend of the talent, exemple if it's talent is gived by a mutation it could be cumulative example 3 or 4 arms. – Chris Aug 7 '13 at 14:20

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