Good day, everybody.
As already mentioned in the title, I'm looking for a RPG system, where there are no limitations on character's stats, allowing each player advance more and more, acquiring mastery in skills, learning new skills ad so on.
P.S.: I know, this is more likely a cRPG system than pen&paper, but, who knows? Maybe there is some p&p system like that.
P.P.S.: Thank's to all for the welcomes. You ask to be more specific... I'll try, but it's hard to express my thoughts straightly >_<
If this Q&A Service is only for Pen&Paper or Table Top RPG systems, then, well, close the question and forget about it. Cause for me the major target is some system, that can be used in the CRPG - a game for a PC/PS/Xbox/etc. But first, remember that D&D, the primordially Pen&Paper game, was used to make a really good game Neverwinter Nights.
I learned some number of different systems, like AD&D, D&D3.5, GURPS, Basic Fantasy RPG, 5 by 5, Synergy and others. Almost all of them are dice-based (that's not a problem) and they tend to give a player's character some basic stats from the begining, that can be "upgraded" only few times until the character reaches to some maximum level, set by DM. And at that point the evolution of the character ends.
One of the closest systems to my ideal is the one used in The Elder Scrolls series. There are some things I'd like to change, but in total it's really good. The other one system is the one used in browser-based MMO FallenSword. It's on the first look, but there are many pitfalls to inattentive players. Both those systems are kinda diceless (at least, for users, but who knows how are they made inside for real?), but that is not the point. Both of them allow player to evolve more and more.
But, both those systems have some minuses. TES has a limited world where enemies do not grow with you, becoming sooner or later too easy for you. FS has a quite simple system and lays prior stress to combat, ignoring peacefull variations of play, - almost every skill somehow effects combat.
So I would like to find some system, where you can start from nothing (or with some small basis, like in before named P&P systems) and become anything you want =^_^=
Sadly, the topic was closed and I was late for a minute with this answer to all. Thank you once more for your answers, I made some new conclusions and will continue searching and asking.