CRoss and I were playing a FATE game (Diaspora) recently and we rolled a tied number for attacking and defending with beam weapons.
What happens when attacker and defender tie?
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In the specific case of an attacker trying to overcome a defender, if you don't get a shift, the defender doesn't take any stress or consequences. See the Resolving Attacks section of the FATE SRD. This kind of equates to "the defender wins ties" though you can more specifically narrate it as a "hit but didn't damage" scenario if you want (not that FATE hit rolls are sim like that, but you can still use rolls low = miss, ties - hit but not hurt for off the cuff narration purposes). |
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There are some distinct cases depending on how the success of the roll is measured. Technically, there are no "Ties" in FATE. If an opposed roll result is 0, it may mean one of three things.
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