I'm a first time poster (but an old time lurker on stackoverflow).
I'm implementing a RPG system (personal use only) that is currently in beta testing.
The idea for skills and progression is that the main attribute for learning is intelligence, subdivided in types (Kinesthetic, Linguistic, Social, Spatial ecc) and that the value of those types of intelligence would influence the learning speed of the skills. Maximum skill level should be something like 40, possibily in 5 points increments.
I was looking for ispiration to RPG systems with a similar method for managing skills.
I already found Sagatafl, but the system seems pretty complicated, and it's difficult to find updated and grouped information.
Someone knows other systems like that, or has any tips?
I'll try to rephrase the question for increased clarity:
What would be a good (as in simple but realistic) way to implement a gaming system with a mostly fixed intelligence attribute that influences the learning speed of skills? Are there gaming-systems with a similar model?