Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. Join them; it only takes a minute:

Sign up
Here's how it works:
  1. Anybody can ask a question
  2. Anybody can answer
  3. The best answers are voted up and rise to the top

I am looking for systems of morality in the rules, to replace the standard humanity. I've found one in DANSE MACABRE (creating NPCs called anchors) and one in HUNTER THE VIGIL (replacing the sins in the list with character-obsession-related sins) Are there others ? (maybe even in those two books ?) My main interest would be to use them in MAGE, but they can be from any other game of the nWOD.

I'd also be interested to know if some player created a system for this.

share|improve this question
nWOD's Mage already does modify the standard humanity system in a small way, making it 'Wisdom' and slightly extending and modifying the proscribed behaviours of each level of behaviour, so I'm guessing the OP is wanting additional modifications to that. – GMJoe Sep 14 '12 at 4:19
yup. I want systems that are not exactly "a list of ten(/twenty) sins, and if you make a sin lower that your current rating, you make a test" – josinalvo Sep 14 '12 at 13:49

Every splatbook for nWoD has its own Morality system (Humanity in Vampire and Promethean, or Clarity In Changeling...), slightly altering the list of breaches as suits the archetype.
World of Darkness : Mirrors offers alternative or supplementary systems such as Reason (lose touch with reality in exchange for power) or Conscience (A sort of "Relative Morality", reflects a person's consciousness of how others see him).

share|improve this answer
+1 for mentioning Mirrors. – Andrea Colonna Sep 19 '12 at 12:57
In terms of sins: Humanity is Identical to Morality. Clarity and Wisdom are both supersets of Morality. Harmoney and Psyche are totally different The mechanics of what losing them is different though. Even what it measn for a vampire to be liow humanity vs a promethan to be low humanity is differnt – Oxinabox May 15 '14 at 6:06

World of Darkness: Mirrors is certainly worth mentioning, as Nigralbus covered in their answer.

The God-Machine Chronicle Rules Update (see ) presents an altered form of human Morality, now called Integrity. It uses a new concept called Breaking Points to largely do away with the "list of 10 sins" that you are trying to avoid. Integrity is one of the easier rules to transplant by itself, which is nice if you don't feel like adopting all the rules changes at once. (Perhaps best of all, you can download the update for free without needing to buy the GMC.)

Mage has yet to have published material updating its morality system. However, the lead Mage developer did post stop-gap rules on the forum and, more recently, an overview of Wisdom changes in upcoming work.

Mechanics aside, the thematic emphasis of Mage morality seems to be on willful decisions. In a departure from most of the other systems, MtAw p. 79 tells Storytellers to always warn mage players when a chosen action would call for a Wisdom roll and let players make a different choice if they want. The implication being that mages normally don't transgress Wisdom on accident, but rather on principle -- making a deliberate choice to ignore the full consequences of an action. Thus a sin against Wisdom is often called an act of hubris or blindness.

share|improve this answer

Your Answer


By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.