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I am looking for systems of morality in the rules, to replace the standard humanity. I've found one in DANSE MACABRE (creating NPCs called anchors) and one in HUNTER THE VIGIL (replacing the sins in the list with character-obsession-related sins) Are there others ? (maybe even in those two books ?) My main interest would be to use them in MAGE, but they can be from any other game of the nWOD.

I'd also be interested to know if some player created a system for this.

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nWOD's Mage already does modify the standard humanity system in a small way, making it 'Wisdom' and slightly extending and modifying the proscribed behaviours of each level of behaviour, so I'm guessing the OP is wanting additional modifications to that. –  GMJoe Sep 14 '12 at 4:19
yup. I want systems that are not exactly "a list of ten(/twenty) sins, and if you make a sin lower that your current rating, you make a test" –  josinalvo Sep 14 '12 at 13:49

1 Answer 1

Every splatbook for nWoD has its own Morality system (Humanity in Vampire and Promethean, or Clarity In Changeling...), slightly altering the list of breaches as suits the archetype.
World of Darkness : Mirrors offers alternative or supplementary systems such as Reason (lose touch with reality in exchange for power) or Conscience (A sort of "Relative Morality", reflects a person's consciousness of how others see him).

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+1 for mentioning Mirrors. –  Andrea Colonna Sep 19 '12 at 12:57
In terms of sins: Humanity is Identical to Morality. Clarity and Wisdom are both supersets of Morality. Harmoney and Psyche are totally different The mechanics of what losing them is different though. Even what it measn for a vampire to be liow humanity vs a promethan to be low humanity is differnt –  Oxinabox May 15 at 6:06

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