We have played 3 games of Deathwatch now and are getting the hang of it. But my players seem to get hurt a lot.
An example of this is a PC that has 21 wounds received 18 wounds from one enemy attack. He then killed that enemy in one hit. Is this normal? I know the damage is high compared to other RPGs but this seems a little extreme.
Edit: detailed explanation of the above: A Tyranid warrior shoots a devourer and gets 3 hits, and has Storm so doubles hits making it 6D10+18 for the damage - 8 for armour and 8 for toughness bonus. total 6D10+2 damage.
This begs the question of how often character are supposed to die in deathwatch, should I have my players roll spare characters or am I running overpowered encounters.
Looking for specific information on the Deathwatch RPG as opposed to generic RPG information.