Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. Join them; it only takes a minute:

Sign up
Here's how it works:
  1. Anybody can ask a question
  2. Anybody can answer
  3. The best answers are voted up and rise to the top

First and foremost if you didn't get it from the question this is talking about Mutants and Masterminds. and its a question about character building. Im not sure how to tell but I think its second edition. all I know its it isnt the one that splits Dex into three separate stats

I would like to know the appropriate Powers to make a character both Dash a set distance and attack with his magic sword which is a 3 point device As a regular equipment point sword doesnt have powers. or teleport and Use the magic sword.

the character also needs to be able to use the magic sword for normal non-teleport attacks and the Dash or teleport needs to be expandable to allow for the addition of other powers later such as a Explosion or trip

share|improve this question
Have you tried talking to your GM so it can built as a stunt? – CatLord Sep 26 '12 at 4:16
What is a stunt? – Novian Sep 26 '12 at 22:01
If I'm thinking of the right version of MM, it's a point build system and each power has a point value per level of the power. That point value has a based, plus "stunts" which are auxiliary powers to the core one (like "Cosmic" gets to add Flight, Blast, Shield, etc.) – CatLord Sep 27 '12 at 3:48
@CatLord I think you're discussing 1E terminology. In 2E there are "power stunts" which involve using Extra Effort (optionally using a Hero Point to eliminate the Fatigue) to add a new Alternate Power, which normally cost 1 pp each. 3E has the same thing, but they're Alternate Effects. :) But what you're saying regarding Cosmic Power sounds like 1E. – Sean Duggan May 28 '14 at 16:54
Looks like I had the 2nd ed book since it's all about having base powers and tacking on Extras and Flaws. I thought they were called stunts in this game, my have crossed a wire. – CatLord May 29 '14 at 2:52

(Assuming 2nd edition) Simply use the two powers one after the other using a Move action and a Standard action. Dash, strike. Simple as that.

Your Dashing power should be either Speed 2 (if you only want to dash on walkable distance) or Teleport 2 (with flaws to limit destination to perception) if you want to be able to dash an enemy even if he's flying or above the ground.

Your attack power will be strike on your device. If you have any strength, take only 1 rank and add the power feat Mighty (so it adds your strength to the Damage bonus).

share|improve this answer

Canonically, there is no power that lets you move and attack as a single action. You can have a form of Teleport that lets you move there, then attack, and Move-By Action is generally considered to work in terms of letting you move in any way, attack, then move somewhere else. The 2E Mecha and Manga book built that as a 3 pp Power named Flash Step that was a Move-Action Teleport for 100 feets distance coupled with Move-By Action so that you'd basic step to behind your opponent, strike, then be away again. You could add a Power Loss Drawback of 1 PP or so for only being able to use it with a sword. Any way about it, it will cost two actions.

3E/DCA is much the same in terms of what you can do.

share|improve this answer

Your Answer


By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.