I'm researching some homebrewed golem rituals not covered in WFRP 2e. My baseline ideas are coming from the D20 SRD. One thing struck me odd, but maybe to an experienced d20 player or DM it may make more sense:
The animating force for a golem is a spirit from the Elemental Plane of Earth. The process of creating the golem binds the unwilling spirit to the artificial body and subjects it to the will of the golem’s creator.
Is this animating force always the spirit from the Elemental Plane of Earth? The various SRD has the following golems:
- Adamantine
- Alchemical
- Bone
- Brass
- Cannon
- Carrion
- Clay
- Clockwork
- Flesh
- Fossil
- Glass
- Ice
- Iron
- Mithral
- Stone
- Wood
Most of these make sense in an Elemental Earth planar context, but some, like Clockwork, Flesh, and Ice are incongruent, e.g., Ice is clearly more Elemental to Water than Earth. Some are more necromancy in feel than earthen.
My houserules will likely take on direct context in racial and animating source, e.g., Skaven may source warpstone in a binding ritual, but Dwarven Rune Masters may use another method, and Necromancers another still, and all would be limited possibly to the types typically created by racial or magical lore type.
I wanted to understand some of the underlying mechanics lore in the d20 SRDs better before "ape'ing" them.
